Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/AICharacter.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GameMain.cs Subsurface/Source/Items/Components/Signal/Connection.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Physics/PhysicsBody.cs
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@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
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LinkedGap.ConnectedDoor = this;
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LinkedGap.Open = openState;
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Vector2[] corners = GetConvexHullCorners(doorRect);
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Vector2[] corners = GetConvexHullCorners(Rectangle.Empty);
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convexHull = new ConvexHull(corners, Color.Black, item);
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if (window != Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black, item);
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