Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
Regalis
2017-03-11 13:24:09 +02:00
264 changed files with 31522 additions and 704 deletions
+11
View File
@@ -42,6 +42,17 @@ namespace Barotrauma
: base(new Rectangle(0,0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
Color.Black*0.5f, Alignment.TopLeft, null, parent)
{
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
string[] lines = wrappedText.Split('\n');
foreach (string line in lines)
{
height += (int)GUI.Font.MeasureString(line).Y;
}
height += 220;
}
var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);