Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
Regalis
2017-03-11 13:24:09 +02:00
264 changed files with 31522 additions and 704 deletions
+21 -12
View File
@@ -31,11 +31,22 @@ namespace Barotrauma
public static GUIStyle Style;
private static Texture2D t;
public static SpriteFont Font, SmallFont, LargeFont;
public static ScalableFont Font, SmallFont, LargeFont;
private static Sprite cursor;
private static GraphicsDevice graphicsDevice;
public static GraphicsDevice GraphicsDevice
{
get
{
return graphicsDevice;
}
set
{
graphicsDevice = value;
}
}
private static List<GUIMessage> messages = new List<GUIMessage>();
@@ -68,9 +79,9 @@ namespace Barotrauma
public static void Init(ContentManager content)
{
Font = ToolBox.TryLoadFont("SpriteFont1", content);
SmallFont = ToolBox.TryLoadFont("SmallFont", content);
LargeFont = ToolBox.TryLoadFont("LargeFont", content);
Font = new ScalableFont("Content/Exo2-Medium.otf", 14, graphicsDevice);
SmallFont = new ScalableFont("Content/Exo2-Light.otf", 12, graphicsDevice);
LargeFont = new ScalableFont("Content/Code Pro Bold.otf", 22, graphicsDevice);
cursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
@@ -87,10 +98,8 @@ namespace Barotrauma
get { return settingsMenuOpen; }
}
public static void LoadContent(GraphicsDevice graphics, bool loadSounds = true)
public static void LoadContent(bool loadSounds = true)
{
graphicsDevice = graphics;
if (loadSounds)
{
sounds = new Sound[Enum.GetValues(typeof(GUISoundType)).Length];
@@ -232,7 +241,7 @@ namespace Barotrauma
depth);
}
public static void DrawString(SpriteBatch sb, Vector2 pos, string text, Color color, Color? backgroundColor=null, int backgroundPadding=0, SpriteFont font = null)
public static void DrawString(SpriteBatch sb, Vector2 pos, string text, Color color, Color? backgroundColor=null, int backgroundPadding=0, ScalableFont font = null)
{
if (font == null) font = Font;
@@ -242,7 +251,7 @@ namespace Barotrauma
DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
}
sb.DrawString(font, text, pos, color);
font.DrawString(sb, text, pos, color);
}
public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f, int thickness = 1)
@@ -405,7 +414,7 @@ namespace Barotrauma
origin = Vector2.Zero;
}
sb.DrawString(Font, text, new Vector2(rect.Center.X, rect.Center.Y) , Color.White, 0.0f, origin, 1.0f, SpriteEffects.None, 0.0f);
Font.DrawString(sb, text, new Vector2(rect.Center.X, rect.Center.Y) , Color.White, 0.0f, origin, 1.0f, SpriteEffects.None, 0.0f);
return clicked;
}
@@ -582,12 +591,12 @@ namespace Barotrauma
msg.Pos = MathUtils.SmoothStep(msg.Pos, currPos, deltaTime*20.0f);
spriteBatch.DrawString(Font, msg.Text,
Font.DrawString(spriteBatch, msg.Text,
new Vector2((int)msg.Pos.X - 1, (int)msg.Pos.Y - 1),
Color.Black * alpha*0.5f, 0.0f,
new Vector2((int)(0.5f * msg.Size.X), (int)(0.5f * msg.Size.Y)), 1.0f, SpriteEffects.None, 0.0f);
spriteBatch.DrawString(Font, msg.Text,
Font.DrawString(spriteBatch, msg.Text,
new Vector2((int)msg.Pos.X, (int)msg.Pos.Y),
msg.Color * alpha, 0.0f,
new Vector2((int)(0.5f * msg.Size.X), (int)(0.5f * msg.Size.Y)), 1.0f, SpriteEffects.None, 0.0f);