Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/AICharacter.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GameMain.cs Subsurface/Source/Items/Components/Signal/Connection.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Physics/PhysicsBody.cs
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@@ -571,7 +571,7 @@ namespace Barotrauma
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}
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Collider.DebugDraw(spriteBatch, frozen ? Color.Red : (inWater ? Color.SkyBlue : Color.Gray));
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spriteBatch.DrawString(GUI.Font, Collider.LinearVelocity.X.ToString(), new Vector2(Collider.DrawPosition.X, -Collider.DrawPosition.Y), Color.Orange);
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GUI.Font.DrawString(spriteBatch, Collider.LinearVelocity.X.ToString(), new Vector2(Collider.DrawPosition.X, -Collider.DrawPosition.Y), Color.Orange);
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foreach (RevoluteJoint joint in limbJoints)
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{
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