AI combat, misc AI improvements, characters can't get stuck inside doors

This commit is contained in:
Regalis
2015-12-03 18:34:35 +02:00
parent 11857f894b
commit 5bcdfa2b56
36 changed files with 461 additions and 292 deletions
@@ -52,7 +52,7 @@ namespace Barotrauma
public void SteeringManual(float deltaTime, Vector2 velocity)
{
steering += velocity * deltaTime;
steering += velocity;
}
public virtual void Update(float speed = 1.0f)