AI combat, misc AI improvements, characters can't get stuck inside doors

This commit is contained in:
Regalis
2015-12-03 18:34:35 +02:00
parent 11857f894b
commit 5bcdfa2b56
36 changed files with 461 additions and 292 deletions
+4 -1
View File
@@ -27,11 +27,14 @@ namespace Barotrauma
PrefabList.Add(new Order("Follow", "Following"));
PrefabList.Add(new Order("Dismiss", "Dismissed"));
PrefabList.Add(new Order("Wait", "Wait"));
PrefabList.Add(new Order("Operate Reactor", "Operating reactor", typeof(Reactor), new string[] {"Power up", "Shutdown"}));
PrefabList.Add(new Order("Operate Railgun", "Operating railgun", typeof(Turret), new string[] { "Fire at will", "Hold fire" }));
PrefabList.Add(new Order("Dismiss", "Dismissed"));
}
private Order(string name, string doingText, Type itemComponentType, string[] parameters = null)