AI combat, misc AI improvements, characters can't get stuck inside doors
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@@ -27,11 +27,14 @@ namespace Barotrauma
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PrefabList.Add(new Order("Follow", "Following"));
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PrefabList.Add(new Order("Dismiss", "Dismissed"));
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PrefabList.Add(new Order("Wait", "Wait"));
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PrefabList.Add(new Order("Operate Reactor", "Operating reactor", typeof(Reactor), new string[] {"Power up", "Shutdown"}));
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PrefabList.Add(new Order("Operate Railgun", "Operating railgun", typeof(Turret), new string[] { "Fire at will", "Hold fire" }));
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PrefabList.Add(new Order("Dismiss", "Dismissed"));
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}
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private Order(string name, string doingText, Type itemComponentType, string[] parameters = null)
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