AI combat, misc AI improvements, characters can't get stuck inside doors
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@@ -88,6 +88,9 @@ namespace Barotrauma
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case "follow":
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currentOrder = new AIObjectiveGoTo(Character.Controlled, character, true);
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break;
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case "wait":
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currentOrder = new AIObjectiveGoTo(character.SimPosition, character, true);
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break;
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default:
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if (order.TargetItem == null) return;
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