AI combat, misc AI improvements, characters can't get stuck inside doors

This commit is contained in:
Regalis
2015-12-03 18:34:35 +02:00
parent 11857f894b
commit 5bcdfa2b56
36 changed files with 461 additions and 292 deletions
@@ -88,6 +88,9 @@ namespace Barotrauma
case "follow":
currentOrder = new AIObjectiveGoTo(Character.Controlled, character, true);
break;
case "wait":
currentOrder = new AIObjectiveGoTo(character.SimPosition, character, true);
break;
default:
if (order.TargetItem == null) return;