AI combat, misc AI improvements, characters can't get stuck inside doors
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@@ -35,14 +35,15 @@ namespace Barotrauma
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: base (character, "")
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{
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this.target = target;
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this.repeat = false;
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this.repeat = repeat;
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}
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public AIObjectiveGoTo(Vector2 targetPos, Character character)
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public AIObjectiveGoTo(Vector2 simPos, Character character, bool repeat = false)
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: base(character, "")
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{
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this.targetPos = targetPos;
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this.targetPos = simPos;
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this.repeat = repeat;
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}
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protected override void Act(float deltaTime)
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