AI combat, misc AI improvements, characters can't get stuck inside doors

This commit is contained in:
Regalis
2015-12-03 18:34:35 +02:00
parent 11857f894b
commit 5bcdfa2b56
36 changed files with 461 additions and 292 deletions
@@ -56,6 +56,11 @@ namespace Barotrauma
private float sight;
//how far the NPC can hear targets from (0.0 = deaf, 1.0 = hears every target within soundRange)
private float hearing;
public AITarget SelectedAiTarget
{
get { return selectedAiTarget; }
}
public EnemyAIController(Character c, string file) : base(c)
{