AI combat, misc AI improvements, characters can't get stuck inside doors
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@@ -56,6 +56,11 @@ namespace Barotrauma
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private float sight;
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//how far the NPC can hear targets from (0.0 = deaf, 1.0 = hears every target within soundRange)
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private float hearing;
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public AITarget SelectedAiTarget
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{
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get { return selectedAiTarget; }
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}
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public EnemyAIController(Character c, string file) : base(c)
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{
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