Unstable 0.1400.1.0
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@@ -1447,7 +1447,7 @@ namespace Barotrauma
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}
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else
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{
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npc.CharacterHealth.MaxVitality *= humanPrefab.HealthMultiplier;
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npc.AddStaticHealthMultiplier(humanPrefab.HealthMultiplier);
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}
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humanPrefab.GiveItems(npc, outpost, Rand.RandSync.Server);
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foreach (Item item in npc.Inventory.FindAllItems(it => it != null, recursive: true))
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