Unstable 0.1400.1.0
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@@ -264,6 +264,27 @@ namespace Barotrauma
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private set;
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}
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[Serialize(false, true, description: "Can the object take damage from weapons/attacks that damage level walls."), Editable]
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public bool TakeLevelWallDamage
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{
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get;
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private set;
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}
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[Serialize(false, true), Editable]
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public bool HideWhenBroken
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{
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get;
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private set;
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}
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[Serialize(100.0f, true), Editable]
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public float Health
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{
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get;
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private set;
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}
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public string Identifier
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{
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get;
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