Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -136,27 +136,18 @@ namespace Barotrauma
if (prefab == null) { continue; }
if (!suitableSpawnPositions.ContainsKey(prefab))
{
float minDistance = level.Size.X * 0.2f;
suitableSpawnPositions.Add(prefab,
availableSpawnPositions.Where(sp =>
sp.SpawnPosTypes.Any(type => prefab.SpawnPos.HasFlag(type)) &&
sp.Length >= prefab.MinSurfaceWidth &&
(prefab.AllowAtStart || !closeToStart(sp.GraphEdge.Center)) &&
(prefab.AllowAtEnd || !closeToEnd(sp.GraphEdge.Center)) &&
(prefab.AllowAtStart || !level.IsCloseToStart(sp.GraphEdge.Center, minDistance)) &&
(prefab.AllowAtEnd || !level.IsCloseToEnd(sp.GraphEdge.Center, minDistance)) &&
(sp.Alignment == Alignment.Any || prefab.Alignment.HasFlag(sp.Alignment))).ToList());
spawnPositionWeights.Add(prefab,
suitableSpawnPositions[prefab].Select(sp => sp.GetSpawnProbability(prefab)).ToList());
bool closeToStart(Vector2 position)
{
float minDist = level.Size.X * 0.2f;
return MathUtils.LineSegmentToPointDistanceSquared(level.StartPosition.ToPoint(), level.StartExitPosition.ToPoint(), position.ToPoint()) < minDist * minDist;
}
bool closeToEnd(Vector2 position)
{
float minDist = level.Size.X * 0.2f;
return MathUtils.LineSegmentToPointDistanceSquared(level.EndPosition.ToPoint(), level.EndExitPosition.ToPoint(), position.ToPoint()) < minDist * minDist;
}
}
SpawnPosition spawnPosition = ToolBox.SelectWeightedRandom(suitableSpawnPositions[prefab], spawnPositionWeights[prefab], Rand.RandSync.Server);
@@ -442,10 +433,10 @@ namespace Barotrauma
public IEnumerable<LevelObject> GetAllObjects(Vector2 worldPosition, float radius)
{
var minIndices = GetGridIndices(worldPosition - Vector2.One * radius);
if (minIndices.X >= objectGrid.GetLength(0) || minIndices.Y >= objectGrid.GetLength(1)) return Enumerable.Empty<LevelObject>();
if (minIndices.X >= objectGrid.GetLength(0) || minIndices.Y >= objectGrid.GetLength(1)) { return Enumerable.Empty<LevelObject>(); }
var maxIndices = GetGridIndices(worldPosition + Vector2.One * radius);
if (maxIndices.X < 0 || maxIndices.Y < 0) return Enumerable.Empty<LevelObject>();
if (maxIndices.X < 0 || maxIndices.Y < 0) { return Enumerable.Empty<LevelObject>(); }
minIndices.X = Math.Max(0, minIndices.X);
minIndices.Y = Math.Max(0, minIndices.Y);
@@ -460,6 +451,7 @@ namespace Barotrauma
if (objectGrid[x, y] == null) { continue; }
foreach (LevelObject obj in objectGrid[x, y])
{
if (obj.Prefab.HideWhenBroken && obj.Health <= 0.0f) { continue; }
objectsInRange.Add(obj);
}
}
@@ -522,6 +514,7 @@ namespace Barotrauma
obj.NetworkUpdateTimer = NetConfig.LevelObjectUpdateInterval;
}
}
if (obj.Prefab.HideWhenBroken && obj.Health <= 0.0f) { continue; }
if (obj.Triggers != null)
{