Unstable 0.1400.1.0
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@@ -3,6 +3,7 @@ using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
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@@ -39,21 +40,24 @@ namespace Barotrauma
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public readonly List<ItemPrefab> ItemPrefabs;
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public int Amount;
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public readonly float MinCondition;
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public readonly float MaxCondition;
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public readonly bool UseCondition;
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public RequiredItem(ItemPrefab itemPrefab, int amount, float minCondition, bool useCondition)
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public RequiredItem(ItemPrefab itemPrefab, int amount, float minCondition, float maxCondition, bool useCondition)
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{
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ItemPrefabs = new List<ItemPrefab>() { itemPrefab };
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Amount = amount;
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MinCondition = minCondition;
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MaxCondition = maxCondition;
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UseCondition = useCondition;
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}
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public RequiredItem(IEnumerable<ItemPrefab> itemPrefabs, int amount, float minCondition, bool useCondition)
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public RequiredItem(IEnumerable<ItemPrefab> itemPrefabs, int amount, float minCondition, float maxCondition, bool useCondition)
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{
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ItemPrefabs = new List<ItemPrefab>(itemPrefabs);
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Amount = amount;
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MinCondition = minCondition;
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MaxCondition = maxCondition;
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UseCondition = useCondition;
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}
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}
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@@ -71,7 +75,7 @@ namespace Barotrauma
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{
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TargetItem = itemPrefab;
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string displayName = element.GetAttributeString("displayname", "");
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DisplayName = string.IsNullOrEmpty(displayName) ? itemPrefab.Name : TextManager.Get($"DisplayName.{displayName}");
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DisplayName = string.IsNullOrEmpty(displayName) ? itemPrefab.Name : TextManager.GetWithVariable($"DisplayName.{displayName}", "[itemname]", itemPrefab.Name);
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SuitableFabricatorIdentifiers = element.GetAttributeStringArray("suitablefabricators", new string[0]);
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@@ -107,6 +111,7 @@ namespace Barotrauma
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}
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float minCondition = subElement.GetAttributeFloat("mincondition", 1.0f);
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float maxCondition = subElement.GetAttributeFloat("maxcondition", 1.0f);
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//Substract mincondition from required item's condition or delete it regardless?
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bool useCondition = subElement.GetAttributeBool("usecondition", true);
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int count = subElement.GetAttributeInt("count", 1);
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@@ -119,10 +124,12 @@ namespace Barotrauma
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continue;
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}
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var existing = RequiredItems.Find(r => r.ItemPrefabs.Count == 1 && r.ItemPrefabs[0] == requiredItem && MathUtils.NearlyEqual(r.MinCondition, minCondition));
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var existing = RequiredItems.Find(r =>
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r.ItemPrefabs.Count == 1 && r.ItemPrefabs[0] == requiredItem &&
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MathUtils.NearlyEqual(r.MinCondition, minCondition) && MathUtils.NearlyEqual(r.MaxCondition, maxCondition));
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if (existing == null)
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{
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RequiredItems.Add(new RequiredItem(requiredItem, count, minCondition, useCondition));
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RequiredItems.Add(new RequiredItem(requiredItem, count, minCondition, maxCondition, useCondition));
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}
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else
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{
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@@ -138,10 +145,13 @@ namespace Barotrauma
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continue;
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}
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var existing = RequiredItems.Find(r => r.ItemPrefabs.SequenceEqual(matchingItems) && MathUtils.NearlyEqual(r.MinCondition, minCondition));
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var existing = RequiredItems.Find(r =>
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r.ItemPrefabs.SequenceEqual(matchingItems) &&
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MathUtils.NearlyEqual(r.MinCondition, minCondition) &&
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MathUtils.NearlyEqual(r.MaxCondition, maxCondition));
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if (existing == null)
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{
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RequiredItems.Add(new RequiredItem(matchingItems, count, minCondition, useCondition));
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RequiredItems.Add(new RequiredItem(matchingItems, count, minCondition, maxCondition, useCondition));
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}
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else
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{
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@@ -204,6 +214,8 @@ namespace Barotrauma
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public List<(string requiredTag, string swapTo)> ConnectedItemsToSwap = new List<(string requiredTag, string swapTo)>();
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public readonly Sprite SchematicSprite;
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public int GetPrice(Location location = null)
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{
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int price = BasePrice;
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@@ -221,6 +233,9 @@ namespace Barotrauma
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "schematicsprite":
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SchematicSprite = new Sprite(subElement);
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break;
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case "swapconnecteditem":
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ConnectedItemsToSwap.Add(
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(subElement.GetAttributeString("tag", ""),
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@@ -1203,9 +1218,9 @@ namespace Barotrauma
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}
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}
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public List<Tuple<string, PriceInfo>> GetBuyPricesUnder(int maxCost = 0)
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public ImmutableDictionary<string, PriceInfo> GetBuyPricesUnder(int maxCost = 0)
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{
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List<Tuple<string, PriceInfo>> priceLocations = new List<Tuple<string, PriceInfo>>();
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Dictionary<string, PriceInfo> priceLocations = new Dictionary<string, PriceInfo>();
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foreach (KeyValuePair<string, PriceInfo> locationPrice in locationPrices)
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{
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PriceInfo priceInfo = locationPrice.Value;
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@@ -1220,19 +1235,19 @@ namespace Barotrauma
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}
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if (priceInfo.Price < maxCost || maxCost == 0)
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{
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priceLocations.Add(new Tuple<string, PriceInfo>(locationPrice.Key, priceInfo));
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priceLocations.Add(locationPrice.Key, priceInfo);
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}
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}
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return priceLocations;
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return priceLocations.ToImmutableDictionary();
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}
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public List<Tuple<string, PriceInfo>> GetSellPricesOver(int minCost = 0, bool sellingImportant = true)
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public ImmutableDictionary<string, PriceInfo> GetSellPricesOver(int minCost = 0, bool sellingImportant = true)
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{
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List<Tuple<string, PriceInfo>> priceLocations = new List<Tuple<string, PriceInfo>>();
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Dictionary<string, PriceInfo> priceLocations = new Dictionary<string, PriceInfo>();
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if (!CanBeSold && sellingImportant)
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{
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return priceLocations;
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return priceLocations.ToImmutableDictionary();
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}
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foreach (KeyValuePair<string, PriceInfo> locationPrice in locationPrices)
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@@ -1245,10 +1260,10 @@ namespace Barotrauma
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}
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if (priceInfo.Price > minCost)
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{
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priceLocations.Add(new Tuple<string, PriceInfo>(locationPrice.Key, priceInfo));
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priceLocations.Add(locationPrice.Key, priceInfo);
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}
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}
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return priceLocations;
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return priceLocations.ToImmutableDictionary();
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}
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public bool IsContainerPreferred(Item item, ItemContainer targetContainer, out bool isPreferencesDefined, out bool isSecondary)
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