Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -15,7 +15,7 @@ namespace Barotrauma
private readonly Dictionary<Item, UInt16> parentInventoryIDs = new Dictionary<Item, UInt16>();
private readonly Dictionary<Item, byte> parentItemContainerIndices = new Dictionary<Item, byte>();
private int requiredDeliveryAmount;
private float requiredDeliveryAmount;
private readonly List<(XElement element, ItemContainer container)> itemsToSpawn = new List<(XElement element, ItemContainer container)>();
private int? rewardPerCrate;
@@ -29,7 +29,7 @@ namespace Barotrauma
{
this.sub = sub;
itemConfig = prefab.ConfigElement.Element("Items");
requiredDeliveryAmount = prefab.ConfigElement.GetAttributeInt("requireddeliveryamount", 0);
requiredDeliveryAmount = Math.Min(prefab.ConfigElement.GetAttributeFloat("requireddeliveryamount", 0.9f), 1.0f);
DetermineCargo();
}
@@ -123,12 +123,7 @@ namespace Barotrauma
LoadItemAsChild(element, container?.Item);
}
if (requiredDeliveryAmount == 0) { requiredDeliveryAmount = items.Count; }
if (requiredDeliveryAmount > items.Count)
{
DebugConsole.AddWarning($"Error in mission \"{Prefab.Identifier}\". Required delivery amount is {requiredDeliveryAmount} but there's only {items.Count} items to deliver.");
requiredDeliveryAmount = items.Count;
}
if (requiredDeliveryAmount <= 0.0f) { requiredDeliveryAmount = 1.0f; }
}
private ItemPrefab FindItemPrefab(XElement element)
@@ -220,7 +215,7 @@ namespace Barotrauma
if (Submarine.MainSub != null && Submarine.MainSub.AtEndExit)
{
int deliveredItemCount = items.Count(i => i.CurrentHull != null && !i.Removed && i.Condition > 0.0f);
if (deliveredItemCount >= requiredDeliveryAmount)
if (deliveredItemCount / (float)items.Count >= requiredDeliveryAmount)
{
GiveReward();
completed = true;