Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -303,9 +303,15 @@ namespace Barotrauma
private bool IsValidTarget(Entity e)
{
return
e is Character character && !character.Removed && !character.IsDead && !character.IsIncapacitated &&
bool isValid = e is Character character && !character.Removed && !character.IsDead && !character.IsIncapacitated &&
(e == Character.Controlled || character.IsRemotePlayer);
#if SERVER
UpdateIgnoredClients();
isValid &= !ignoredClients.Keys.Any(c => c.Character == e);
#elif CLIENT
isValid &= (e != Character.Controlled || !GUI.InputBlockingMenuOpen);
#endif
return isValid;
}
private void TryStartConversation(Character speaker, Character targetCharacter = null)
@@ -348,7 +354,7 @@ namespace Barotrauma
{
ParentEvent.AddTarget(InvokerTag, targetCharacter);
}
ShowDialog(speaker, targetCharacter);
dialogOpened = true;
@@ -14,6 +14,18 @@ namespace Barotrauma
[Serialize("", true)]
public string MissionTag { get; set; }
[Serialize("", true, description: "The type of the location the mission will be unlocked in (if empty, any location can be selected).")]
public string LocationType { get; set; }
[Serialize(0, true, description: "Minimum distance to the location the mission is unlocked in (1 = one path between locations).")]
public int MinLocationDistance { get; set; }
[Serialize(true, true, description: "If true, the mission has to be unlocked in a location further on the campaign map.")]
public bool UnlockFurtherOnMap { get; set; }
[Serialize(false, true, description: "If true, a suitable location is forced on the map if one isn't found.")]
public bool CreateLocationIfNotFound { get; set; }
private bool isFinished;
public MissionAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
@@ -44,33 +56,82 @@ namespace Barotrauma
if (GameMain.GameSession.GameMode is CampaignMode campaign)
{
MissionPrefab prefab = null;
if (!string.IsNullOrEmpty(MissionIdentifier))
var unlockLocation = FindUnlockLocation();
if (unlockLocation == null && CreateLocationIfNotFound)
{
prefab = campaign.Map.CurrentLocation.UnlockMissionByIdentifier(MissionIdentifier);
}
else if (!string.IsNullOrEmpty(MissionTag))
{
prefab = campaign.Map.CurrentLocation.UnlockMissionByTag(MissionTag);
}
if (campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.LastUpdateID++;
//find an empty location at least 3 steps away, further on the map
var emptyLocation = FindUnlockLocationRecursive(campaign.Map.CurrentLocation, Math.Max(MinLocationDistance, 3), "none", true, new HashSet<Location>());
if (emptyLocation != null)
{
emptyLocation.ChangeType(Barotrauma.LocationType.List.Find(lt => lt.Identifier.Equals(LocationType, StringComparison.OrdinalIgnoreCase)));
unlockLocation = emptyLocation;
}
}
if (prefab != null)
if (unlockLocation != null)
{
#if CLIENT
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", prefab.Name),
new string[0], type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
if (!string.IsNullOrEmpty(MissionIdentifier))
{
IconColor = prefab.IconColor
};
#else
NotifyMissionUnlock(prefab);
#endif
prefab = unlockLocation.UnlockMissionByIdentifier(MissionIdentifier);
}
else if (!string.IsNullOrEmpty(MissionTag))
{
prefab = unlockLocation.UnlockMissionByTag(MissionTag);
}
if (campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.LastUpdateID++;
}
if (prefab != null)
{
DebugConsole.NewMessage($"Unlocked mission \"{prefab.Name}\" in the location \"{unlockLocation.Name}\".");
#if CLIENT
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", prefab.Name),
new string[0], type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
{
IconColor = prefab.IconColor
};
#else
NotifyMissionUnlock(prefab);
#endif
}
}
else
{
DebugConsole.AddWarning($"Failed to find a suitable location to unlock a mission in (LocationType: {LocationType}, MinLocationDistance: {MinLocationDistance}, UnlockFurtherOnMap: {UnlockFurtherOnMap})");
}
}
isFinished = true;
isFinished = true;
}
private Location FindUnlockLocation()
{
var campaign = GameMain.GameSession.GameMode as CampaignMode;
if (string.IsNullOrEmpty(LocationType) && MinLocationDistance <= 1)
{
return campaign.Map.CurrentLocation;
}
return FindUnlockLocationRecursive(campaign.Map.CurrentLocation, 0, LocationType, UnlockFurtherOnMap, new HashSet<Location>());
}
private Location FindUnlockLocationRecursive(Location currLocation, int currDistance, string locationType, bool unlockFurtherOnMap, HashSet<Location> checkedLocations)
{
var campaign = GameMain.GameSession.GameMode as CampaignMode;
if (currLocation.Type.Identifier.Equals(locationType, StringComparison.OrdinalIgnoreCase) && currDistance >= MinLocationDistance &&
(!unlockFurtherOnMap || currLocation.MapPosition.X > campaign.Map.CurrentLocation.MapPosition.X))
{
return currLocation;
}
checkedLocations.Add(currLocation);
foreach (LocationConnection connection in currLocation.Connections)
{
var otherLocation = connection.OtherLocation(currLocation);
if (checkedLocations.Contains(otherLocation)) { continue; }
var unlockLocation = FindUnlockLocationRecursive(otherLocation, ++currDistance, locationType, unlockFurtherOnMap, checkedLocations);
if (unlockLocation != null) { return unlockLocation; }
}
return null;
}
public override string ToDebugString()
@@ -84,8 +145,8 @@ namespace Barotrauma
foreach (Client client in GameMain.Server.ConnectedClients)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.Write((byte) ServerPacketHeader.EVENTACTION);
outmsg.Write((byte) EventManager.NetworkEventType.MISSION);
outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
outmsg.Write((byte)EventManager.NetworkEventType.MISSION);
outmsg.Write(prefab.Identifier);
GameMain.Server.ServerPeer.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
@@ -41,9 +41,14 @@ namespace Barotrauma
foreach (Item item in npc.Inventory.AllItems)
{
item.AllowStealing = true;
var wifiComponent = item.GetComponent<Items.Components.WifiComponent>();
if (wifiComponent != null)
{
wifiComponent.TeamID = newTeam;
}
}
#if SERVER
GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AddToCrew });
GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AddToCrew, newTeam, npc.Inventory.AllItems.Select(it => it.ID).ToArray() });
#endif
}
}
@@ -15,7 +15,8 @@ namespace Barotrauma
Outpost,
MainPath,
Ruin,
Wreck
Wreck,
BeaconStation
}
[Serialize("", true, description: "Species name of the character to spawn.")]
@@ -225,6 +226,7 @@ namespace Barotrauma
SpawnLocationType.Outpost => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => Item.ItemList.FindAll(it => it.ParentRuin != null),
SpawnLocationType.BeaconStation => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsBeacon),
_ => throw new NotImplementedException()
};
@@ -250,6 +252,7 @@ namespace Barotrauma
SpawnLocationType.Outpost => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.CurrentHull != null && wp.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => WayPoint.WayPointList.FindAll(wp => wp.ParentRuin != null),
SpawnLocationType.BeaconStation => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.Submarine.Info.IsBeacon),
_ => throw new NotImplementedException()
};
@@ -51,7 +51,14 @@ namespace Barotrauma
{
foreach (var target in targets)
{
effect.Apply(effect.type, deltaTime, target, target as ISerializableEntity);
if (target is Item targetItem)
{
effect.Apply(effect.type, deltaTime, target, targetItem.AllPropertyObjects);
}
else
{
effect.Apply(effect.type, deltaTime, target, target as ISerializableEntity);
}
}
}
#if SERVER
@@ -124,7 +124,7 @@ namespace Barotrauma
npc.CampaignInteractionType = CampaignMode.InteractionType.Examine;
#if CLIENT
npc.SetCustomInteract(
Trigger,
(speaker, player) => { if (e1 == speaker) { Trigger(speaker, player); } else { Trigger(player, speaker); } },
TextManager.GetWithVariable("CampaignInteraction.Examine", "[key]", GameMain.Config.KeyBindText(InputType.Use)));
#else
npc.SetCustomInteract(