Unstable 0.1400.1.0
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@@ -254,7 +254,7 @@ namespace Barotrauma.Items.Components
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foreach (ParticleEmitter emitter in particleEmitterCharges)
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{
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// color is currently not connected to ammo type, should be updated when ammo is changed
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emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.ColorMultiplier);
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emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
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}
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if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)
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