Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -281,10 +281,10 @@ namespace Barotrauma.Items.Components
foreach (ParticleEmitter particleEmitter in particleEmitters)
{
float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
float particleRange = particleEmitter.Prefab.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
float particleRange = particleEmitter.Prefab.Properties.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
particleEmitter.Emit(
deltaTime, particleStartPos,
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
colorMultiplier: new Color(color.R, color.G, color.B, (byte)255));
}
}
@@ -16,44 +16,43 @@ namespace Barotrauma.Items.Components
public Vector2 DrawSize
{
get { return new Vector2(light.Range * 2, light.Range * 2); }
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
}
private LightSource light;
public LightSource Light
{
get { return light; }
}
public LightSource Light { get; }
public override void OnScaleChanged()
{
light.SpriteScale = Vector2.One * item.Scale;
light.Position = ParentBody != null ? ParentBody.Position : item.Position;
Light.SpriteScale = Vector2.One * item.Scale;
Light.Position = ParentBody != null ? ParentBody.Position : item.Position;
}
partial void SetLightSourceState(bool enabled, float brightness)
{
if (light == null) { return; }
light.Enabled = enabled;
light.Color = LightColor.Multiply(brightness);
if (Light == null) { return; }
Light.Enabled = enabled;
if (enabled)
{
Light.Color = LightColor.Multiply(brightness);
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
{
Vector2 origin = light.LightSprite.Origin;
if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
Vector2 origin = Light.LightSprite.Origin;
if ((Light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = Light.LightSprite.SourceRect.Width - origin.X; }
if ((Light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = Light.LightSprite.SourceRect.Height - origin.Y; }
Light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
}
}
public override void FlipX(bool relativeToSub)
{
if (light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
{
light.LightSpriteEffect = light.LightSpriteEffect == SpriteEffects.None ?
Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
@@ -93,7 +92,7 @@ namespace Barotrauma.Items.Components
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
light.Remove();
Light.Remove();
}
}
}
@@ -178,26 +178,26 @@ namespace Barotrauma.Items.Components
ToolTip = fi.TargetItem.Description
};
var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null)
{
new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
itemIcon, scaleToFit: true)
{
Color = fi.TargetItem.InventoryIconColor,
ToolTip = fi.TargetItem.Description
};
}
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null)
{
new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
itemIcon, scaleToFit: true)
{
Color = fi.TargetItem.InventoryIconColor,
ToolTip = fi.TargetItem.Description
};
}
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
{
Padding = Vector4.Zero,
AutoScaleVertical = true,
ToolTip = fi.TargetItem.Description
};
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
{
Padding = Vector4.Zero,
AutoScaleVertical = true,
ToolTip = fi.TargetItem.Description
};
}
}
@@ -367,6 +367,10 @@ namespace Barotrauma.Items.Components
{
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
}
else if (requiredItem.MaxCondition <= 0.0f)
{
toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
}
if (!string.IsNullOrEmpty(requiredItem.ItemPrefabs.First().Description))
{
toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
@@ -33,10 +33,7 @@ namespace Barotrauma.Items.Components
base.Update(deltaTime, cam);
if (selectionUI != null)
{
selectionUI.Update();
}
selectionUI?.Update();
}
}
}
@@ -436,7 +436,9 @@ namespace Barotrauma.Items.Components
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
}
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
Steering steering = item.GetComponent<Steering>();
if (sonarView.Rect.Contains(PlayerInput.MousePosition) &&
(GUI.MouseOn == null || GUI.MouseOn == sonarView || sonarView.IsParentOf(GUI.MouseOn) || GUI.MouseOn == steering?.GuiFrame || (steering?.GuiFrame?.IsParentOf(GUI.MouseOn) ?? false)))
{
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
if (Math.Abs(scrollSpeed) > 0.0001f)
@@ -613,7 +615,6 @@ namespace Barotrauma.Items.Components
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
@@ -780,10 +781,7 @@ namespace Barotrauma.Items.Components
DisplayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = DisplayRadius / range * zoom;
if (screenBackground != null)
{
screenBackground.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
}
screenBackground?.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
if (useDirectionalPing)
{
@@ -871,10 +869,7 @@ namespace Barotrauma.Items.Components
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), sonarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null)
{
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
}
screenOverlay?.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
if (signalStrength <= 0.5f)
{
@@ -937,21 +932,25 @@ namespace Barotrauma.Items.Components
cave.StartPos.ToVector2(), transducerCenter,
displayScale, center, DisplayRadius);
}
int missionIndex = 0;
foreach (Mission mission in GameMain.GameSession.Missions)
{
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{
int i = 0;
foreach (Vector2 sonarPosition in mission.SonarPositions)
{
DrawMarker(spriteBatch,
mission.SonarLabel,
mission.SonarIconIdentifier,
mission,
sonarPosition, transducerCenter,
"mission" + missionIndex + ":" + i,
sonarPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.95f);
i++;
}
}
missionIndex++;
}
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
@@ -964,7 +963,7 @@ namespace Barotrauma.Items.Components
var i = unobtainedMinerals.FirstOrDefault();
if (i == null) { continue; }
DrawMarker(spriteBatch,
i.Name, "mineral", i,
i.Name, "mineral", "mineralcluster" + i,
c.center, transducerCenter,
displayScale, center, DisplayRadius * 0.95f,
onlyShowTextOnMouseOver: true);
@@ -977,14 +976,14 @@ namespace Barotrauma.Items.Components
if (connectedSubs.Contains(sub)) { continue; }
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (item.Submarine != null)
if (item.Submarine != null || Character.Controlled != null)
{
//hide enemy team
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine?.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine?.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
@@ -1095,7 +1094,7 @@ namespace Barotrauma.Items.Components
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
if (item.Submarine != null && item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle && dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
{
// specifically checking for friendlyNPC seems more logical here
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.ColorMultiplier, tracerPoints: tracerPoints);
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
}
}
@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
}
particleEmitter.Emit(
deltaTime, ConvertUnits.ToDisplayUnits(raystart),
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0);
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0);
}
}
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
Wire equippedWire = null;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
if (allowRewiring && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
{
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
@@ -365,7 +365,7 @@ namespace Barotrauma.Items.Components
ConnectionPanel.HighlightedWire = wire;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!wire.Locked && !panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
{
//start dragging the wire
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
@@ -46,6 +46,8 @@ namespace Barotrauma.Items.Components
private Character equipper;
private bool isEquippable;
public IEnumerable<Character> VisibleCharacters
{
get
@@ -55,14 +57,28 @@ namespace Barotrauma.Items.Components
}
}
public override void OnItemLoaded()
{
isEquippable = item.GetComponent<Pickable>() != null;
if (!isEquippable) { IsActive = true; }
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
if (equipper == null || equipper.Removed)
Entity refEntity = equipper;
if (isEquippable)
{
IsActive = false;
return;
if (equipper == null || equipper.Removed)
{
IsActive = false;
return;
}
}
else
{
refEntity = item;
}
if (updateTimer > 0.0f)
@@ -76,11 +92,11 @@ namespace Barotrauma.Items.Components
{
if (c == equipper || !c.Enabled || c.Removed) { continue; }
float dist = Vector2.DistanceSquared(equipper.WorldPosition, c.WorldPosition);
float dist = Vector2.DistanceSquared(refEntity.WorldPosition, c.WorldPosition);
if (dist < Range * Range)
{
Vector2 diff = c.WorldPosition - equipper.WorldPosition;
if (Submarine.CheckVisibility(equipper.SimPosition, equipper.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
Vector2 diff = c.WorldPosition - refEntity.WorldPosition;
if (Submarine.CheckVisibility(refEntity.SimPosition, refEntity.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
{
visibleCharacters.Add(c);
}
@@ -254,7 +254,7 @@ namespace Barotrauma.Items.Components
foreach (ParticleEmitter emitter in particleEmitterCharges)
{
// color is currently not connected to ammo type, should be updated when ammo is changed
emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.ColorMultiplier);
emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
}
if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)