Unstable 0.1400.1.0
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+3
-6
@@ -266,10 +266,7 @@ namespace Barotrauma
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prevControlled.AIController.Enabled = false;
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}
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Character.Controlled = null;
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if (prevControlled != null)
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{
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prevControlled.ClearInputs();
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}
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prevControlled?.ClearInputs();
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GUI.DisableHUD = true;
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while (GameMain.Instance.LoadingScreenOpen)
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@@ -305,7 +302,7 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
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timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
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timer = Math.Min(timer + CoroutineManager.UnscaledDeltaTime, textDuration);
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yield return CoroutineStatus.Running;
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}
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var outpost = GameMain.GameSession.Level.StartOutpost;
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@@ -333,7 +330,7 @@ namespace Barotrauma
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while (timer < fadeInDuration)
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{
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overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
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timer += CoroutineManager.DeltaTime;
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timer += CoroutineManager.UnscaledDeltaTime;
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yield return CoroutineStatus.Running;
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}
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overlayColor = Color.Transparent;
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