Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -211,10 +211,7 @@ namespace Barotrauma
{
Character.Controlled = null;
if (prevControlled != null)
{
prevControlled.ClearInputs();
}
prevControlled?.ClearInputs();
overlayColor = Color.LightGray;
overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
@@ -535,7 +532,13 @@ namespace Barotrauma
msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
var selectedMissionIndices = map.GetSelectedMissionIndices();
msg.Write((byte)selectedMissionIndices.Count());
foreach (int selectedMissionIndex in selectedMissionIndices)
{
msg.Write((byte)selectedMissionIndex);
}
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write(PurchasedLostShuttles);
@@ -589,8 +592,15 @@ namespace Barotrauma
string mapSeed = msg.ReadString();
UInt16 currentLocIndex = msg.ReadUInt16();
UInt16 selectedLocIndex = msg.ReadUInt16();
byte selectedMissionIndex = msg.ReadByte();
bool allowDebugTeleport = msg.ReadBoolean();
byte selectedMissionCount = msg.ReadByte();
List<int> selectedMissionIndices = new List<int>();
for (int i = 0; i < selectedMissionCount; i++)
{
selectedMissionIndices.Add(msg.ReadByte());
}
bool allowDebugTeleport = msg.ReadBoolean();
float? reputation = null;
if (msg.ReadBoolean()) { reputation = msg.ReadSingle(); }
@@ -717,7 +727,7 @@ namespace Barotrauma
campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
campaign.Map.SelectMission(selectedMissionIndex);
campaign.Map.SelectMission(selectedMissionIndices);
campaign.Map.AllowDebugTeleport = allowDebugTeleport;
campaign.CargoManager.SetItemsInBuyCrate(buyCrateItems);
campaign.CargoManager.SetPurchasedItems(purchasedItems);
@@ -266,10 +266,7 @@ namespace Barotrauma
prevControlled.AIController.Enabled = false;
}
Character.Controlled = null;
if (prevControlled != null)
{
prevControlled.ClearInputs();
}
prevControlled?.ClearInputs();
GUI.DisableHUD = true;
while (GameMain.Instance.LoadingScreenOpen)
@@ -305,7 +302,7 @@ namespace Barotrauma
yield return CoroutineStatus.Success;
}
overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
timer = Math.Min(timer + CoroutineManager.UnscaledDeltaTime, textDuration);
yield return CoroutineStatus.Running;
}
var outpost = GameMain.GameSession.Level.StartOutpost;
@@ -333,7 +330,7 @@ namespace Barotrauma
while (timer < fadeInDuration)
{
overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
timer += CoroutineManager.DeltaTime;
timer += CoroutineManager.UnscaledDeltaTime;
yield return CoroutineStatus.Running;
}
overlayColor = Color.Transparent;
@@ -224,10 +224,7 @@ namespace Barotrauma.Tutorials
public virtual void Update(float deltaTime)
{
if (videoPlayer != null)
{
videoPlayer.Update();
}
videoPlayer?.Update();
if (activeObjectives != null)
{