Unstable 0.1400.1.0
This commit is contained in:
@@ -1279,10 +1279,7 @@ namespace Barotrauma
|
||||
//make the previously selected character wait in place for some time
|
||||
//(so they don't immediately start idling and walking away from their station)
|
||||
var aiController = Character.Controlled?.AIController;
|
||||
if (aiController != null)
|
||||
{
|
||||
aiController.Reset();
|
||||
}
|
||||
aiController?.Reset();
|
||||
DisableCommandUI();
|
||||
Character.Controlled = character;
|
||||
HintManager.OnChangeCharacter();
|
||||
@@ -2009,7 +2006,10 @@ namespace Barotrauma
|
||||
{
|
||||
nodeConnectors = new GUICustomComponent(
|
||||
new RectTransform(Vector2.One, commandFrame.RectTransform),
|
||||
onDraw: DrawNodeConnectors);
|
||||
onDraw: DrawNodeConnectors)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
nodeConnectors.SetAsFirstChild();
|
||||
background.SetAsFirstChild();
|
||||
}
|
||||
@@ -2018,10 +2018,27 @@ namespace Barotrauma
|
||||
{
|
||||
if (centerNode == null || optionNodes == null) { return; }
|
||||
var startNodePos = centerNode.Rect.Center.ToVector2();
|
||||
// Don't draw connectors for mini map options or assignment nodes
|
||||
if ((targetFrame == null || !targetFrame.Visible) && !(optionNodes.FirstOrDefault()?.Item1.UserData is Character))
|
||||
// Don't draw connectors for assignment nodes
|
||||
if (!(optionNodes.FirstOrDefault()?.Item1.UserData is Character))
|
||||
{
|
||||
optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Item1, optionNodeMargin, spriteBatch));
|
||||
// Regular option nodes
|
||||
if (targetFrame == null || !targetFrame.Visible)
|
||||
{
|
||||
optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Item1, optionNodeMargin, spriteBatch));
|
||||
}
|
||||
// Minimap item nodes for single-option orders
|
||||
else if(optionNodes.FirstOrDefault()?.Item1?.UserData is Tuple<Order, string> userData && string.IsNullOrEmpty(userData.Item2))
|
||||
{
|
||||
foreach (var node in optionNodes)
|
||||
{
|
||||
float iconRadius = 0.5f * optionNodeMargin;
|
||||
Vector2 itemPosition = node.Item1.Parent.Rect.Center.ToVector2();
|
||||
if (Vector2.Distance(node.Item1.Center, itemPosition) <= iconRadius) { continue; }
|
||||
DrawNodeConnector(itemPosition, 0.0f, node.Item1, iconRadius, spriteBatch, widthMultiplier: 0.5f);
|
||||
GUI.DrawFilledRectangle(spriteBatch, itemPosition - Vector2.One, new Vector2(3),
|
||||
node.Item1.GetChildByUserData("colorsource")?.Color ?? Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
DrawNodeConnector(startNodePos, centerNodeMargin, returnNode, returnNodeMargin, spriteBatch);
|
||||
if (shortcutCenterNode == null || !shortcutCenterNode.Visible) { return; }
|
||||
@@ -2030,7 +2047,7 @@ namespace Barotrauma
|
||||
shortcutNodes.ForEach(n => DrawNodeConnector(startNodePos, shortcutCenterNodeMargin, n, shortcutNodeMargin, spriteBatch));
|
||||
}
|
||||
|
||||
private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch)
|
||||
private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch, float widthMultiplier = 1.0f)
|
||||
{
|
||||
if (endNode == null || !endNode.Visible) { return; }
|
||||
var endNodePos = endNode.Rect.Center.ToVector2();
|
||||
@@ -2041,11 +2058,11 @@ namespace Barotrauma
|
||||
if ((selectedNode == null && endNode != shortcutCenterNode && GUI.IsMouseOn(endNode)) ||
|
||||
(isSelectionHighlighted && (endNode == selectedNode || (endNode == shortcutCenterNode && shortcutNodes.Any(n => GUI.IsMouseOn(n))))))
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.HoverColor : Color.White, width: 4);
|
||||
GUI.DrawLine(spriteBatch, start, end, colorSource?.HoverColor ?? Color.White, width: Math.Max(widthMultiplier * 4.0f, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.Color : Color.White * nodeColorMultiplier, width: 2);
|
||||
GUI.DrawLine(spriteBatch, start, end, colorSource?.Color ?? Color.White * nodeColorMultiplier, width: Math.Max(widthMultiplier * 2.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2122,7 +2139,12 @@ namespace Barotrauma
|
||||
{
|
||||
if (commandFrame == null) { return false; }
|
||||
RemoveOptionNodes();
|
||||
if (targetFrame != null) { targetFrame.Visible = false; }
|
||||
if (targetFrame != null)
|
||||
{
|
||||
targetFrame.Visible = false;
|
||||
nodeConnectors.RectTransform.Parent = commandFrame.RectTransform;
|
||||
nodeConnectors.RectTransform.RepositionChildInHierarchy(1);
|
||||
}
|
||||
// TODO: Center node could move to option node instead of being removed
|
||||
commandFrame.RemoveChild(centerNode);
|
||||
SetCenterNode(node);
|
||||
@@ -2731,20 +2753,22 @@ namespace Barotrauma
|
||||
if (itemTargetFrame == null) { continue; }
|
||||
|
||||
var anchor = Anchor.TopLeft;
|
||||
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
||||
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f)
|
||||
{
|
||||
anchor = Anchor.BottomRight;
|
||||
if (itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
||||
{
|
||||
anchor = Anchor.BottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
anchor = Anchor.TopRight;
|
||||
}
|
||||
}
|
||||
else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
||||
else if (itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
|
||||
{
|
||||
anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f)
|
||||
{
|
||||
anchor = Anchor.TopRight;
|
||||
}
|
||||
|
||||
GUIComponent optionElement;
|
||||
if (order.Options.Length > 1)
|
||||
{
|
||||
@@ -2807,7 +2831,6 @@ namespace Barotrauma
|
||||
{
|
||||
UserData = userData,
|
||||
Font = GUI.SmallFont,
|
||||
ToolTip = item?.Name ?? GetOrderNameBasedOnContextuality(order),
|
||||
OnClicked = (_, userData) =>
|
||||
{
|
||||
if (!CanIssueOrders) { return false; }
|
||||
@@ -2824,12 +2847,28 @@ namespace Barotrauma
|
||||
var colorMultiplier = characters.Any(c => c.CurrentOrders.Any(o => o.Order != null &&
|
||||
o.Order.Identifier == userData.Item1.Identifier &&
|
||||
o.Order.TargetEntity == userData.Item1.TargetEntity)) ? 0.5f : 1f;
|
||||
CreateNodeIcon(Vector2.One, optionElement.RectTransform, item.Prefab.MinimapIcon ?? order.SymbolSprite, order.Color * colorMultiplier);
|
||||
CreateNodeIcon(Vector2.One, optionElement.RectTransform, item.Prefab.MinimapIcon ?? order.SymbolSprite, order.Color * colorMultiplier, tooltip: item.Name);
|
||||
optionNodes.Add(new Tuple<GUIComponent, Keys>(optionElement, Keys.None));
|
||||
}
|
||||
optionElements.Add(optionElement);
|
||||
}
|
||||
GUI.PreventElementOverlap(optionElements, clampArea: new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20));
|
||||
|
||||
Rectangle clampArea = new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20);
|
||||
if (order.Identifier == "operateweapons")
|
||||
{
|
||||
Rectangle disallowedArea = targetFrame.GetChild<GUIFrame>().Rect;
|
||||
Point originalSize = disallowedArea.Size;
|
||||
disallowedArea.Size = disallowedArea.MultiplySize(0.9f);
|
||||
disallowedArea.X += (originalSize.X - disallowedArea.Size.X) / 2;
|
||||
disallowedArea.Y += (originalSize.Y - disallowedArea.Size.Y) / 2;
|
||||
GUI.PreventElementOverlap(optionElements, new List<Rectangle>() { disallowedArea }, clampArea);
|
||||
nodeConnectors.RectTransform.Parent = targetFrame.RectTransform;
|
||||
nodeConnectors.RectTransform.SetAsFirstChild();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.PreventElementOverlap(optionElements, clampArea: clampArea);
|
||||
}
|
||||
|
||||
var shadow = new GUIFrame(
|
||||
new RectTransform(targetFrame.Rect.Size + new Point((int)(200 * GUI.Scale)), targetFrame.RectTransform, anchor: Anchor.Center),
|
||||
@@ -2901,6 +2940,12 @@ namespace Barotrauma
|
||||
|
||||
private bool CreateAssignmentNodes(GUIComponent node)
|
||||
{
|
||||
if (centerNode == null)
|
||||
{
|
||||
DisableCommandUI();
|
||||
return false;
|
||||
}
|
||||
|
||||
var order = (node.UserData is Order) ?
|
||||
new Tuple<Order, string>(node.UserData as Order, null) :
|
||||
node.UserData as Tuple<Order, string>;
|
||||
@@ -2947,6 +2992,8 @@ namespace Barotrauma
|
||||
node = null;
|
||||
}
|
||||
targetFrame.Visible = false;
|
||||
nodeConnectors.RectTransform.Parent = commandFrame.RectTransform;
|
||||
nodeConnectors.RectTransform.RepositionChildInHierarchy(1);
|
||||
}
|
||||
if (shortcutCenterNode != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user