Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -208,6 +208,19 @@ namespace Barotrauma
get { return pauseMenuOpen; }
}
public static bool InputBlockingMenuOpen
{
get
{
return PauseMenuOpen ||
SettingsMenuOpen ||
DebugConsole.IsOpen ||
GameSession.IsTabMenuOpen ||
(GameMain.GameSession?.GameMode?.Paused ?? false) ||
CharacterHUD.IsCampaignInterfaceOpen;
}
}
public static bool PreventPauseMenuToggle = false;
public static Color ScreenOverlayColor
@@ -2144,7 +2157,7 @@ namespace Barotrauma
for (int j = i + 1; j < elements.Count; j++)
{
Rectangle rect2 = elements[j].Rect;
if (!rect1.Intersects(rect2)) continue;
if (!rect1.Intersects(rect2)) { continue; }
intersections = true;
Point centerDiff = rect1.Center - rect2.Center;
@@ -2173,10 +2186,10 @@ namespace Barotrauma
elements[j].RectTransform.ScreenSpaceOffset += moveAmount2.ToPoint();
}
if (disallowedAreas == null) continue;
if (disallowedAreas == null) { continue; }
foreach (Rectangle rect2 in disallowedAreas)
{
if (!rect1.Intersects(rect2)) continue;
if (!rect1.Intersects(rect2)) { continue; }
intersections = true;
Point centerDiff = rect1.Center - rect2.Center;
@@ -2194,7 +2207,7 @@ namespace Barotrauma
iterations++;
}
Vector2 ClampMoveAmount(Rectangle Rect, Rectangle clampTo, Vector2 moveAmount)
static Vector2 ClampMoveAmount(Rectangle Rect, Rectangle clampTo, Vector2 moveAmount)
{
if (Rect.Y < clampTo.Y)
{
@@ -201,7 +201,7 @@ namespace Barotrauma
{
base.ApplyStyle(style);
if (frame != null) { frame.ApplyStyle(style); }
frame?.ApplyStyle(style);
}
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, bool useCircularFlash = false, Vector2? flashRectInflate = null)
@@ -551,7 +551,7 @@ namespace Barotrauma
}
if (openState >= 2.0f)
{
if (Parent != null) { Parent.RemoveChild(this); }
Parent?.RemoveChild(this);
if (MessageBoxes.Contains(this)) { MessageBoxes.Remove(this); }
}
}
@@ -604,7 +604,7 @@ namespace Barotrauma
}
else
{
if (Parent != null) { Parent.RemoveChild(this); }
Parent?.RemoveChild(this);
if (MessageBoxes.Contains(this)) { MessageBoxes.Remove(this); }
}
@@ -658,10 +658,7 @@ namespace Barotrauma
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, RichTextData);
}
if (Strikethrough != null)
{
Strikethrough.Draw(spriteBatch, (int)Math.Ceiling(TextSize.X / 2f), pos.X, ForceUpperCase ? pos.Y : pos.Y + GUI.Scale * 2f);
}
Strikethrough?.Draw(spriteBatch, (int)Math.Ceiling(TextSize.X / 2f), pos.X, ForceUpperCase ? pos.Y : pos.Y + GUI.Scale * 2f);
}
if (overflowClipActive)
@@ -626,7 +626,6 @@ namespace Barotrauma
if (GameMain.Client == null)
{
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(selectedSubmarine, deliveryFee);
GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub);
RefreshSubmarineDisplay(true);
}
else
@@ -661,7 +660,6 @@ namespace Barotrauma
{
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(selectedSubmarine, 0);
GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub);
RefreshSubmarineDisplay(true);
}
else
@@ -228,7 +228,10 @@ namespace Barotrauma
var crewButton = createTabButton(InfoFrameTab.Crew, "crew");
var missionButton = createTabButton(InfoFrameTab.Mission, "mission");
if (!(GameMain.GameSession?.GameMode is TestGameMode))
{
createTabButton(InfoFrameTab.Mission, "mission");
}
if (GameMain.GameSession?.GameMode is CampaignMode campaignMode)
{
@@ -903,44 +906,61 @@ namespace Barotrauma
infoFrame.ClearChildren();
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = (int)(0.0245f * missionFrame.Rect.Height);
Location location = GameMain.GameSession.EndLocation != null ? GameMain.GameSession.EndLocation : GameMain.GameSession.StartLocation;
GUIFrame missionFrameContent = new GUIFrame(new RectTransform(new Point(missionFrame.Rect.Width - padding * 2, missionFrame.Rect.Height - padding * 2), infoFrame.RectTransform, Anchor.Center), style: null);
Location location = GameMain.GameSession.EndLocation ?? GameMain.GameSession.StartLocation;
GUILayoutGroup locationInfoContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), missionFrameContent.RectTransform))
{
AbsoluteSpacing = GUI.IntScale(10)
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Name, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Type.Name, font: GUI.SubHeadingFont);
var biomeLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
TextManager.Get("Biome", fallBackTag: "location"), font: GUI.SubHeadingFont, textAlignment: Alignment.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), biomeLabel.RectTransform), Level.Loaded.LevelData.Biome.DisplayName, textAlignment: Alignment.CenterRight);
var difficultyLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), locationInfoContainer.RectTransform),
TextManager.Get("LevelDifficulty"), font: GUI.SubHeadingFont, textAlignment: Alignment.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), difficultyLabel.RectTransform), ((int)Level.Loaded.LevelData.Difficulty) + " %", textAlignment: Alignment.CenterRight);
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), missionFrameContent.RectTransform) { AbsoluteOffset = new Point(0, locationInfoContainer.Rect.Height + padding) }, style: "HorizontalLine")
{
CanBeFocused = false
};
int locationInfoYOffset = locationInfoContainer.Rect.Height + padding * 2;
Sprite portrait = location.Type.GetPortrait(location.PortraitId);
bool hasPortrait = portrait != null && portrait.SourceRect.Width > 0 && portrait.SourceRect.Height > 0;
int contentWidth = hasPortrait ? (int)(missionFrame.Rect.Width * 0.951f) : missionFrame.Rect.Width - padding * 2;
Vector2 locationNameSize = GUI.LargeFont.MeasureString(location.Name);
Vector2 locationTypeSize = GUI.SubHeadingFont.MeasureString(location.Name);
GUITextBlock locationNameText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationNameSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, location.Name, font: GUI.LargeFont);
GUITextBlock locationTypeText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationTypeSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationNameText.Rect.Height + padding) }, location.Type.Name, font: GUI.SubHeadingFont);
int locationInfoYOffset = locationNameText.Rect.Height + locationTypeText.Rect.Height + padding * 2;
GUIListBox missionList;
int contentWidth = missionFrameContent.Rect.Width;
if (hasPortrait)
{
GUIFrame portraitHolder = new GUIFrame(new RectTransform(new Point(contentWidth, (int)(missionFrame.Rect.Height * 0.588f)), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(1.0f, 1f), portraitHolder.RectTransform), portrait, scaleToFit: true);
portraitHolder.RectTransform.NonScaledSize = new Point(portraitImage.Rect.Size.X, (int)(portraitImage.Rect.Size.X / portraitAspectRatio));
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(0.5f, 1f), locationInfoContainer.RectTransform, Anchor.CenterRight), portrait, scaleToFit: true)
{
IgnoreLayoutGroups = true
};
locationInfoContainer.Recalculate();
portraitImage.RectTransform.NonScaledSize = new Point(Math.Min((int)(portraitImage.Rect.Size.Y * portraitAspectRatio), portraitImage.Rect.Width), portraitImage.Rect.Size.Y);
}
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Bottom - portraitHolder.Rect.Bottom - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, portraitHolder.RectTransform.AbsoluteOffset.Y + portraitHolder.Rect.Height + padding) });
}
else
{
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Height - locationInfoYOffset - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
}
GUIListBox missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrameContent.Rect.Height - locationInfoYOffset), missionFrameContent.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
missionList.ContentBackground.Color = Color.Transparent;
missionList.Spacing = GUI.IntScale(15);
if (GameMain.GameSession?.Missions != null)
{
int spacing = GUI.IntScale(5);
int iconSize = (int)(GUI.LargeFont.MeasureChar('T').Y + GUI.Font.MeasureChar('T').Y * 4 + spacing * 4);
foreach (Mission mission in GameMain.GameSession.Missions)
{
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft)
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(iconSize + spacing, 0) }, false, childAnchor: Anchor.TopLeft)
{
AbsoluteSpacing = GUI.IntScale(5)
AbsoluteSpacing = spacing
};
string descriptionText = mission.Description;
foreach (string missionMessage in mission.ShownMessages)
@@ -974,12 +994,12 @@ namespace Barotrauma
if (mission.Prefab.Icon != null)
{
float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
/*float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
Point iconSize = new Point(iconWidth, iconHeight);
Point iconSize = new Point(iconWidth, iconHeight);*/
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true)
new GUIImage(new RectTransform(new Point(iconSize), missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true)
{
Color = mission.Prefab.IconColor,
HoverColor = mission.Prefab.IconColor,
@@ -43,7 +43,7 @@ namespace Barotrauma
private readonly CampaignUI campaignUI;
private CampaignMode? Campaign => campaignUI.Campaign;
private int AvailableMoney => Campaign?.Money ?? 0;
private UpgradeTab selectedUpgradTab = UpgradeTab.Upgrade;
private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade;
private GUIMessageBox? currectConfirmation;
@@ -59,7 +59,7 @@ namespace Barotrauma
private GUIFrame? subPreviewFrame;
private Submarine? drawnSubmarine;
private readonly List<UpgradeCategory> applicableCategories = new List<UpgradeCategory>();
private Vector2[][] subHullVerticies = new Vector2[0][];
private Vector2[][] subHullVertices = new Vector2[0][];
private List<Structure> submarineWalls = new List<Structure>();
public MapEntity? HoveredItem;
@@ -110,7 +110,7 @@ namespace Barotrauma
public void RefreshAll()
{
switch (selectedUpgradTab)
switch (selectedUpgradeTab)
{
case UpgradeTab.Repairs:
SelectTab(UpgradeTab.Repairs);
@@ -215,7 +215,7 @@ namespace Barotrauma
*/
private void CreateUI(GUIComponent parent)
{
selectedUpgradTab = UpgradeTab.Upgrade;
selectedUpgradeTab = UpgradeTab.Upgrade;
parent.ClearChildren();
ItemInfoFrame.ClearChildren();
@@ -259,8 +259,8 @@ namespace Barotrauma
GUIImage submarineIcon = new GUIImage(rectT(new Point(locationLayout.Rect.Height, locationLayout.Rect.Height), locationLayout), style: "SubmarineIcon", scaleToFit: true);
new GUITextBlock(rectT(1.0f - submarineIcon.RectTransform.RelativeSize.X, 1, locationLayout), TextManager.Get("UpgradeUI.Title"), font: GUI.LargeFont);
categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradTab == UpgradeTab.Upgrade };
GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradTab == UpgradeTab.Repairs };
GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
/* RIGHT HEADER LAYOUT
* |---------------------------------------------------------------------------------------------------|
@@ -282,15 +282,15 @@ namespace Barotrauma
{
if (o is UpgradeTab upgradeTab)
{
if (upgradeTab != selectedUpgradTab || currentStoreLayout == null || currentStoreLayout.Parent != storeLayout)
if (upgradeTab != selectedUpgradeTab || currentStoreLayout == null || currentStoreLayout.Parent != storeLayout)
{
selectedUpgradTab = upgradeTab;
SelectTab(selectedUpgradTab);
selectedUpgradeTab = upgradeTab;
SelectTab(selectedUpgradeTab);
storeLayout?.Recalculate();
}
repairButton.Selected = (UpgradeTab) repairButton.UserData == selectedUpgradTab;
upgradeButton.Selected = (UpgradeTab) upgradeButton.UserData == selectedUpgradTab;
repairButton.Selected = (UpgradeTab) repairButton.UserData == selectedUpgradeTab;
upgradeButton.Selected = (UpgradeTab) upgradeButton.UserData == selectedUpgradeTab;
return true;
}
@@ -306,6 +306,12 @@ namespace Barotrauma
SelectTab(UpgradeTab.Upgrade);
var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.27f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft) { RelativeOffset = new Vector2(GUI.IsFourByThree() ? 0.5f : 0.47f, 0.0f) }, DrawItemSwapPreview)
{
IgnoreLayoutGroups = true,
CanBeFocused = true
};
#if DEBUG
// creates a button that re-creates the UI
CreateRefreshButton();
@@ -323,6 +329,35 @@ namespace Barotrauma
#endif
}
private void DrawItemSwapPreview(SpriteBatch spriteBatch, GUICustomComponent component)
{
var selectedItem = customizeTabOpen ?
activeItemSwapSlideDown?.UserData as Item ?? HoveredItem as Item :
HoveredItem as Item;
if (selectedItem?.Prefab.SwappableItem == null) { return; }
Sprite schematicsSprite = selectedItem.Prefab.SwappableItem.SchematicSprite;
if (schematicsSprite == null) { return; }
float schematicsScale = Math.Min(component.Rect.Width / 2 / schematicsSprite.size.X, component.Rect.Height / schematicsSprite.size.Y);
Vector2 center = new Vector2(component.Rect.Center.X, component.Rect.Center.Y);
schematicsSprite.Draw(spriteBatch, new Vector2(component.Rect.X, center.Y), GUI.Style.Green, new Vector2(0, schematicsSprite.size.Y / 2),
scale: schematicsScale);
var swappableItemList = selectedUpgradeCategoryLayout?.FindChild("prefablist", true) as GUIListBox;
var highlightedElement = swappableItemList?.Content.FindChild(c => c.UserData is ItemPrefab && c.IsParentOf(GUI.MouseOn)) ?? GUI.MouseOn;
ItemPrefab swapTo = highlightedElement?.UserData as ItemPrefab ?? selectedItem.PendingItemSwap;
if (swapTo?.SwappableItem == null) { return; }
Sprite? schematicsSprite2 = swapTo.SwappableItem?.SchematicSprite;
schematicsSprite2?.Draw(spriteBatch, new Vector2(component.Rect.Right, center.Y), GUI.Style.Orange, new Vector2(schematicsSprite2.size.X, schematicsSprite2.size.Y / 2),
scale: Math.Min(component.Rect.Width / 2 / schematicsSprite2.size.X, component.Rect.Height / schematicsSprite2.size.Y));
var arrowSprite = GUI.Style?.GetComponentStyle("GUIButtonToggleRight")?.GetDefaultSprite();
if (arrowSprite != null)
{
arrowSprite.Draw(spriteBatch, center, scale: GUI.Scale);
}
}
private void SelectTab(UpgradeTab tab)
{
if (currentStoreLayout != null)
@@ -672,7 +707,9 @@ namespace Barotrauma
GUIFrame paddedFrame = new GUIFrame(rectT(0.93f, 0.9f, frame, Anchor.Center), style: null);
bool hasSwappableItems = Submarine.MainSub.GetItems(true).Any(i =>
i.Prefab.SwappableItem != null && (i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
i.Prefab.SwappableItem != null &&
!i.HiddenInGame && i.AllowSwapping &&
(i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t)));
float listHeight = hasSwappableItems ? 0.9f : 1.0f;
@@ -746,7 +783,7 @@ namespace Barotrauma
p is ItemPrefab itemPrefab &&
category.ItemTags.Any(t => itemPrefab.Tags.Contains(t)) &&
(itemPrefab.SwappableItem?.CanBeBought ?? false)).Cast<ItemPrefab>();
var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t))).ToList();
var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && !i.HiddenInGame && i.AllowSwapping && category.ItemTags.Any(t => i.HasTag(t))).ToList();
int slotIndex = 0;
foreach (Item item in entitiesOnSub)
@@ -836,7 +873,7 @@ namespace Barotrauma
int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation);
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
price, null,
price, replacement,
addBuyButton: true,
addProgressBar: false,
buttonStyle: isPurchased ? "UpgradeBuyButton" : "StoreAddToCrateButton"));
@@ -1191,7 +1228,7 @@ namespace Barotrauma
{
if (HoveredItem != item) { CreateItemTooltip(item); }
HoveredItem = item;
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradeTab == UpgradeTab.Upgrade && currentStoreLayout != null)
{
if (customizeTabOpen)
{
@@ -1221,14 +1258,14 @@ namespace Barotrauma
// Every wall should have the same upgrades so we can just display the first one in the tooltip
Structure? firstStructure = submarineWalls.FirstOrDefault();
// use pnpoly algorithm to detect if our mouse is within any of the hull polygons
if (subHullVerticies.Any(hullVertex => ToolBox.PointIntersectsWithPolygon(PlayerInput.MousePosition, hullVertex)))
if (subHullVertices.Any(hullVertex => ToolBox.PointIntersectsWithPolygon(PlayerInput.MousePosition, hullVertex)))
{
if (HoveredItem != firstStructure && !(firstStructure is null)) { CreateItemTooltip(firstStructure); }
HoveredItem = firstStructure;
isMouseOnStructure = true;
GUI.MouseCursor = CursorState.Hand;
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradeTab == UpgradeTab.Upgrade && currentStoreLayout != null)
{
ScrollToCategory(data => data.Category.IsWallUpgrade);
}
@@ -1353,7 +1390,7 @@ namespace Barotrauma
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
Vector2 center = parent.Rect.Center.ToVector2();
subHullVerticies = new Vector2[sub.HullVertices.Count][];
subHullVertices = new Vector2[sub.HullVertices.Count][];
for (int i = 0; i < sub.HullVertices.Count; i++)
{
@@ -1367,7 +1404,7 @@ namespace Barotrauma
float angle = (float)Math.Atan2(edge.Y, edge.X);
Matrix rotate = Matrix.CreateRotationZ(angle);
subHullVerticies[i] = new[]
subHullVertices[i] = new[]
{
center + start + Vector2.Transform(new Vector2(length, -lineWidth), rotate),
center + end + Vector2.Transform(new Vector2(-length, -lineWidth), rotate),
@@ -1379,7 +1416,7 @@ namespace Barotrauma
private void DrawSubmarine(SpriteBatch spriteBatch, GUICustomComponent component)
{
foreach (Vector2[] hullVertex in subHullVerticies)
foreach (Vector2[] hullVertex in subHullVertices)
{
// calculate the center point so we can draw a line from X to Y instead of drawing a rotated rectangle that is filled
Vector2 point1 = hullVertex[1] + (hullVertex[2] - hullVertex[1]) / 2;