Unstable 0.1400.1.0

This commit is contained in:
Markus Isberg
2021-05-20 16:12:54 +03:00
parent 92f0264af2
commit 5bc850cddb
181 changed files with 2475 additions and 1588 deletions
@@ -55,6 +55,12 @@ namespace Barotrauma
{
Debug.Assert(actionInstance == null || actionId == null);
if (GUI.InputBlockingMenuOpen)
{
if (actionId.HasValue) { SendIgnore(actionId.Value); }
return;
}
shouldFadeToBlack = fadeToBlack;
if (lastMessageBox != null && !lastMessageBox.Closed && GUIMessageBox.MessageBoxes.Contains(lastMessageBox))
@@ -368,6 +374,15 @@ namespace Barotrauma
GameMain.Client?.ClientPeer?.Send(outmsg, DeliveryMethod.Reliable);
}
private static void SendIgnore(UInt16 actionId)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.Write((byte)ClientPacketHeader.EVENTMANAGER_RESPONSE);
outmsg.Write(actionId);
outmsg.Write(byte.MaxValue);
GameMain.Client?.ClientPeer?.Send(outmsg, DeliveryMethod.Reliable);
}
// Too broken, left it here if I ever want to come back to it
private static List<RichTextData> GetQuoteHighlights(string text, Color color)
{
@@ -22,6 +22,13 @@ namespace Barotrauma
public override void ClientReadInitial(IReadMessage msg)
{
ushort targetItemCount = msg.ReadUInt16();
for (int i = 0; i < targetItemCount; i++)
{
var item = Item.ReadSpawnData(msg);
items.Add(item);
}
byte characterCount = msg.ReadByte();
for (int i = 0; i < characterCount; i++)
@@ -10,7 +10,12 @@ namespace Barotrauma
for (int i = 0; i < characterCount; i++)
{
characters.Add(Character.ReadSpawnData(msg));
Character character = Character.ReadSpawnData(msg);
characters.Add(character);
if (msg.ReadBoolean())
{
terroristCharacters.Add(character);
}
ushort itemCount = msg.ReadUInt16();
for (int j = 0; j < itemCount; j++)
{
@@ -1,18 +0,0 @@
using Barotrauma.Networking;
namespace Barotrauma
{
partial class OutpostDestroyMission : AbandonedOutpostMission
{
public override void ClientReadInitial(IReadMessage msg)
{
base.ClientReadInitial(msg);
ushort itemCount = msg.ReadUInt16();
for (int i = 0; i < itemCount; i++)
{
var item = Item.ReadSpawnData(msg);
items.Add(item);
}
}
}
}