Small clean up.
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@@ -375,13 +375,13 @@ namespace Barotrauma
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Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
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if(sections.Length == 1)
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prefab.sprite.DrawTiledT(spriteBatch, new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.Width, rect.Height), Vector2.Zero, color,Point.Zero);
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prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.Width, rect.Height), Vector2.Zero, color,Point.Zero);
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foreach (WallSection s in sections)
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{
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Point offset = rect.Location - s.rect.Location;
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if (sections.Length != 1 && s.damage < prefab.MaxHealth)
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prefab.sprite.DrawTiledT(spriteBatch, new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height), Vector2.Zero, color, offset);
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prefab.sprite.DrawTiled(spriteBatch, new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height), Vector2.Zero, color, offset);
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if (s.isHighLighted)
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{
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