Clarify thread safety in update methods

Updated comments in GameScreen.cs to indicate that StatusEffect.UpdateAll and Character.UpdateAnimAll are not thread-safe and must be executed on the main thread. Also removed a non-English comment from MapEntity.cs for consistency.
This commit is contained in:
eero
2025-12-22 18:07:17 +08:00
parent b146fa326d
commit 5b823d8684
2 changed files with 4 additions and 3 deletions
@@ -638,7 +638,7 @@ namespace Barotrauma
}
/// <summary>
/// Call Update() on every object in Entity.list - 完全并行版本
/// Call Update() on every object in Entity.list
/// </summary>
public static void UpdateAll(float deltaTime, Camera cam , ParallelOptions parallelOptions)
{