Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode

This commit is contained in:
juanjp600
2017-01-05 22:37:45 -03:00
10 changed files with 150 additions and 44 deletions

View File

@@ -1206,6 +1206,23 @@ namespace Barotrauma
{
if (GameMain.NetworkMember == null) return;
for (int i = 0; i < character.MemPos.Count; i++ )
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemPos[i].Position.Y > ConvertUnits.ToSimUnits(Level.Loaded.Size.Y))
character.MemPos[i] = PosInfo.TransformInToOutside(character.MemPos[i]);
}
else if (currentHull != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemPos[i].Position.Y < ConvertUnits.ToSimUnits(Level.Loaded.Size.Y))
character.MemPos[i] = PosInfo.TransformOutToInside(character.MemPos[i], currentHull.Submarine);
}
}
if (character != GameMain.NetworkMember.Character || !character.AllowMovement)
{
//use simple interpolation for other players' characters and characters that can't move
@@ -1227,6 +1244,22 @@ namespace Barotrauma
}
else
{
for (int i = 0; i < character.MemLocalPos.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalPos[i].Position.Y > ConvertUnits.ToSimUnits(Level.Loaded.Size.Y))
character.MemLocalPos[i] = PosInfo.TransformInToOutside(character.MemLocalPos[i]);
}
else if (currentHull != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalPos[i].Position.Y < ConvertUnits.ToSimUnits(Level.Loaded.Size.Y))
character.MemLocalPos[i] = PosInfo.TransformOutToInside(character.MemLocalPos[i], currentHull.Submarine);
}
}
if (character.MemPos.Count < 1) return;
overrideTargetMovement = Vector2.Zero;
@@ -1245,7 +1278,7 @@ namespace Barotrauma
if (errorMagnitude > 2.0f)
{
//predicted position was way off, reset completely
Collider.SetTransform(serverPos.Position, Collider.Rotation);
SetPosition(serverPos.Position, false);
//local positions are incorrect now -> just clear the list
character.MemLocalPos.Clear();
}