0.1500.3.0 (🗿 edition)

This commit is contained in:
Markus Isberg
2021-09-17 22:47:21 +09:00
parent 1231170fce
commit 5a6bbcc79e
75 changed files with 1145 additions and 441 deletions
@@ -523,7 +523,20 @@ namespace Barotrauma.Items.Components
ApplyStatusEffectsOnTarget(user, deltaTime, ActionType.OnUse, new ISerializableEntity[] { targetStructure });
FixStructureProjSpecific(user, deltaTime, targetStructure, sectionIndex);
targetStructure.AddDamage(sectionIndex, -StructureFixAmount * degreeOfSuccess, user);
float structureFixAmount = StructureFixAmount;
if (structureFixAmount >= 0f)
{
structureFixAmount *= 1 + user.GetStatValue(StatTypes.RepairToolStructureRepairMultiplier);
structureFixAmount *= 1 + item.GetQualityModifier(Quality.StatType.RepairToolStructureRepairMultiplier);
}
else
{
structureFixAmount *= 1 + user.GetStatValue(StatTypes.RepairToolStructureDamageMultiplier);
structureFixAmount *= 1 + item.GetQualityModifier(Quality.StatType.RepairToolStructureDamageMultiplier);
}
targetStructure.AddDamage(sectionIndex, -structureFixAmount * degreeOfSuccess, user);
//if the next section is small enough, apply the effect to it as well
//(to make it easier to fix a small "left-over" section)
@@ -535,7 +548,7 @@ namespace Barotrauma.Items.Components
(nextSectionLength > 0 && nextSectionLength < Structure.WallSectionSize * 0.3f))
{
//targetStructure.HighLightSection(sectionIndex + i);
targetStructure.AddDamage(sectionIndex + i, -StructureFixAmount * degreeOfSuccess);
targetStructure.AddDamage(sectionIndex + i, -structureFixAmount * degreeOfSuccess);
}
}
return true;
@@ -606,7 +619,8 @@ namespace Barotrauma.Items.Components
levelResource.requiredItems.Any() &&
levelResource.HasRequiredItems(user, addMessage: false))
{
levelResource.DeattachTimer += deltaTime;
float addedDetachTime = deltaTime * (1f + user.GetStatValue(StatTypes.RepairToolDeattachTimeMultiplier)) * item.GetQualityModifier(Quality.StatType.RepairToolDeattachTimeMultiplier);
levelResource.DeattachTimer += addedDetachTime;
#if CLIENT
Character.Controlled?.UpdateHUDProgressBar(
this,