0.1500.3.0 (🗿 edition)
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@@ -12,16 +12,16 @@
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public enum ActionType
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{
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Always, OnPicked, OnUse, OnSecondaryUse,
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OnWearing, OnContaining, OnContained, OnNotContained,
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OnActive, OnFailure, OnBroken,
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OnFire, InWater, NotInWater,
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OnImpact,
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OnEating,
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OnDamaged,
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OnSevered,
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OnProduceSpawned,
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OnOpen, OnClose,
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Always = 0, OnPicked = 1, OnUse = 2, OnSecondaryUse = 3,
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OnWearing = 4, OnContaining = 5, OnContained = 6, OnNotContained = 7,
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OnActive = 8, OnFailure = 9, OnBroken = 10,
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OnFire = 11, InWater = 12, NotInWater = 13,
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OnImpact = 14,
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OnEating = 15,
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OnDamaged = 16,
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OnSevered = 17,
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OnProduceSpawned = 18,
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OnOpen = 19, OnClose = 20,
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OnDeath = OnBroken,
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OnSuccess,
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OnAbility,
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@@ -34,6 +34,7 @@
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OnAttack,
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OnAttackResult,
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OnAttacked,
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OnAttackedResult,
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OnGainSkillPoint,
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OnAllyGainSkillPoint,
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OnRepairComplete,
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@@ -57,7 +58,9 @@
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OnGainMissionMoney,
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OnItemDeconstructed,
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OnItemDeconstructedMaterial,
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OnItemDeconstructedRetainProbability,
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OnStopTinkering,
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OnItemPicked,
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AfterSubmarineAttacked,
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}
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@@ -78,26 +81,37 @@
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BuffDurationMultiplier,
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DebuffDurationMultiplier,
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MedicalItemEffectivenessMultiplier,
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FlowResistance,
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// Combat
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AttackMultiplier,
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TeamAttackMultiplier,
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RangedAttackSpeed,
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TurretAttackSpeed,
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TurretPowerCostReduction,
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TurretChargeSpeed,
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MeleeAttackSpeed,
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MeleeAttackMultiplier,
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RangedAttackMultiplier,
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RangedSpreadReduction,
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// Utility
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RepairSpeed,
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DeconstructorSpeedMultiplier,
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TinkeringDuration,
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RepairToolStructureRepairMultiplier,
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RepairToolStructureDamageMultiplier,
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RepairToolDeattachTimeMultiplier,
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MaxRepairConditionMultiplier,
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IncreaseFabricationQuality,
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GeneticMaterialRefineBonus,
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GeneticMaterialTaintedProbabilityReductionOnCombine,
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SkillGainSpeed,
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// Misc
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ReputationGainMultiplier,
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MissionMoneyGainMultiplier,
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ExperienceGainMultiplier,
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MissionExperienceGainMultiplier,
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// these should be deprecated and moved to their own implementation, no sense making them share space with stat values
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Coathor,
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Coauthor,
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WarriorPoetMissionRuns,
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WarriorPoetEnemiesKilled,
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}
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@@ -113,7 +127,8 @@
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CanTinkerFabricatorsAndDeconstructors,
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TinkeringPowersDevices,
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GainSkillPastMaximum,
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RetainExperienceForNewCharacter
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RetainExperienceForNewCharacter,
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AllowSecondOrderedTarget,
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}
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}
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