0.1500.3.0 (🗿 edition)

This commit is contained in:
Markus Isberg
2021-09-17 22:47:21 +09:00
parent 1231170fce
commit 5a6bbcc79e
75 changed files with 1145 additions and 441 deletions
@@ -1,5 +1,4 @@
using Microsoft.Xna.Framework;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
@@ -8,13 +7,19 @@ namespace Barotrauma
{
class TalentTree
{
public enum TalentTreeStageState
{
Invalid,
Locked,
Unlocked,
Available,
Highlighted
}
public static readonly Dictionary<string, TalentTree> JobTalentTrees = new Dictionary<string, TalentTree>();
public readonly List<TalentSubTree> TalentSubTrees = new List<TalentSubTree>();
private static HashSet<string> subtreeTalents = new HashSet<string>();
private const string PlaceholderTalent = "placeholder";
public XElement ConfigElement
{
get;
@@ -35,14 +40,13 @@ namespace Barotrauma
foreach (XElement subTreeElement in element.GetChildElements("subtree"))
{
TalentSubTrees.Add(new TalentSubTree(subTreeElement));
TalentSubTrees.Add(new TalentSubTree(subTreeElement));
}
// talents found and unlocked using the identifier wihin the talent tree, so no duplicates may occur
HashSet<string> duplicateSet = new HashSet<string>();
foreach (string talent in TalentSubTrees.SelectMany(s => s.TalentOptionStages.SelectMany(o => o.Talents.Select(t => t.Identifier))))
{
if (talent == PlaceholderTalent) { continue; }
TalentPrefab talentPrefab = TalentPrefab.TalentPrefabs.Find(c => c.Identifier.Equals(talent, StringComparison.OrdinalIgnoreCase));
if (talentPrefab == null)
{
@@ -97,7 +101,7 @@ namespace Barotrauma
}
break;
default:
DebugConsole.ThrowError($"Invalid XML root element: '{rootElement.Name.ToString()}' in {file.Path}");
DebugConsole.ThrowError($"Invalid XML root element: '{rootElement.Name}' in {file.Path}");
break;
}
}
@@ -117,10 +121,63 @@ namespace Barotrauma
return IsViableTalentForCharacter(character, talentIdentifier, character?.Info?.UnlockedTalents ?? Enumerable.Empty<string>());
}
// i hate this function - markus
public static TalentTreeStageState GetTalentOptionStageState(Character character, string subTreeIdentifier, int index, List<string> selectedTalents)
{
if (character?.Info?.Job.Prefab is null) { return TalentTreeStageState.Invalid; }
if (!JobTalentTrees.TryGetValue(character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return TalentTreeStageState.Invalid; }
TalentSubTree subTree = talentTree.TalentSubTrees.FirstOrDefault(tst => tst.Identifier == subTreeIdentifier);
if (subTree == null) { return TalentTreeStageState.Invalid; }
TalentOption targetTalentOption = subTree.TalentOptionStages[index];
if (targetTalentOption.Talents.Any(t => character.HasTalent(t.Identifier)))
{
return TalentTreeStageState.Unlocked;
}
if (targetTalentOption.Talents.Any(t => selectedTalents.Contains(t.Identifier)))
{
return TalentTreeStageState.Highlighted;
}
bool hasTalentInLastTier = true;
bool isLastTalentPurchased = true;
int lastindex = index - 1;
if (lastindex >= 0)
{
TalentOption lastLatentOption = subTree.TalentOptionStages[lastindex];
hasTalentInLastTier = lastLatentOption.Talents.Any(HasTalent);
isLastTalentPurchased = lastLatentOption.Talents.Any(t => character.HasTalent(t.Identifier));
}
if (!hasTalentInLastTier)
{
return TalentTreeStageState.Locked;
}
bool hasPointsForNewTalent = character.Info.GetTotalTalentPoints() - selectedTalents.Count > 0;
if (hasPointsForNewTalent)
{
return isLastTalentPurchased ? TalentTreeStageState.Highlighted : TalentTreeStageState.Available;
}
return TalentTreeStageState.Locked;
bool HasTalent(TalentPrefab t)
{
return selectedTalents.Contains(t.Identifier);
}
}
public static bool IsViableTalentForCharacter(Character character, string talentIdentifier, IEnumerable<string> selectedTalents)
{
if (talentIdentifier == PlaceholderTalent) { return false; }
if (character?.Info?.Job.Prefab == null) { return false; }
if (character.Info.GetTotalTalentPoints() - selectedTalents.Count() <= 0) { return false; }
@@ -173,12 +230,16 @@ namespace Barotrauma
{
public string Identifier { get; }
public string DisplayName { get; }
public readonly List<TalentOption> TalentOptionStages = new List<TalentOption>();
public TalentSubTree(XElement subTreeElement)
{
Identifier = subTreeElement.GetAttributeString("identifier", "");
DisplayName = TextManager.Get("talenttree." + Identifier, returnNull: true) ?? Identifier;
foreach (XElement talentOptionsElement in subTreeElement.GetChildElements("talentoptions"))
{
TalentOptionStages.Add(new TalentOption(talentOptionsElement, Identifier));
@@ -196,6 +257,7 @@ namespace Barotrauma
foreach (XElement talentOptionElement in talentOptionsElement.GetChildElements("talentoption"))
{
string identifier = talentOptionElement.GetAttributeString("identifier", string.Empty);
if (!TalentPrefab.TalentPrefabs.ContainsKey(identifier))
{
DebugConsole.ThrowError($"Error in talent tree \"{debugIdentifier}\" - could not find a talent with the identifier \"{identifier}\".");