0.1500.3.0 (🗿 edition)
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@@ -85,14 +85,13 @@ namespace Barotrauma
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// XML logic
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private void LoadAbilityGroupInterval(XElement abilityGroup)
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{
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string name = abilityGroup.Name.ToString().ToLowerInvariant();
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characterAbilityGroupIntervals.Add(new CharacterAbilityGroupInterval(this, abilityGroup));
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characterAbilityGroupIntervals.Add(new CharacterAbilityGroupInterval(AbilityEffectType.Undefined, this, abilityGroup));
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}
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private void LoadAbilityGroupEffect(XElement abilityGroup)
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{
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AbilityEffectType abilityEffectType = ParseAbilityEffectType(this, abilityGroup.GetAttributeString("abilityeffecttype", "none"));
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AddAbilityGroupEffect(new CharacterAbilityGroupEffect(this, abilityGroup), abilityEffectType);
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AddAbilityGroupEffect(new CharacterAbilityGroupEffect(abilityEffectType, this, abilityGroup), abilityEffectType);
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}
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public void AddAbilityGroupEffect(CharacterAbilityGroupEffect characterAbilityGroup, AbilityEffectType abilityEffectType = AbilityEffectType.None)
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