0.1500.3.0 (🗿 edition)
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@@ -1430,6 +1430,7 @@ namespace Barotrauma
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//throwing conscious/moving characters around takes more force -> double the flow force
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if (character.CanMove) { flowForce *= 2.0f; }
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flowForce *= 1 - Math.Clamp(character.GetStatValue(StatTypes.FlowResistance), 0f, 1f);
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float flowForceMagnitude = flowForce.Length();
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float limbMultipier = limbs.Count(l => l.inWater) / (float)limbs.Length;
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