0.1500.3.0 (🗿 edition)
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@@ -19,9 +19,11 @@ namespace Barotrauma.Items.Components
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private GUIProgressBar progressBar;
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private List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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private GUITextBlock progressBarOverlayText;
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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//the corresponding particle emitter is active when the condition is within this range
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private List<Vector2> particleEmitterConditionRanges = new List<Vector2>();
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private readonly List<Vector2> particleEmitterConditionRanges = new List<Vector2>();
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private SoundChannel repairSoundChannel;
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@@ -88,7 +90,7 @@ namespace Barotrauma.Items.Components
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}
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}
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private void CreateGUI()
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protected override void CreateGUI()
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.75f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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@@ -123,6 +125,11 @@ namespace Barotrauma.Items.Components
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progressBar = new GUIProgressBar(new RectTransform(new Vector2(0.6f, 1.0f), progressBarHolder.RectTransform),
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color: GUI.Style.Green, barSize: 0.0f, style: "DeviceProgressBar");
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progressBarOverlayText = new GUITextBlock(new RectTransform(Vector2.One, progressBar.RectTransform), string.Empty, font: GUI.SubHeadingFont, textAlignment: Alignment.Center)
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{
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IgnoreLayoutGroups = true
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};
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repairButtonText = TextManager.Get("RepairButton");
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repairingText = TextManager.Get("Repairing");
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RepairButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), progressBarHolder.RectTransform, Anchor.TopCenter), repairButtonText)
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@@ -138,6 +145,7 @@ namespace Barotrauma.Items.Components
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progressBarHolder.RectTransform.MinSize = RepairButton.RectTransform.MinSize;
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RepairButton.RectTransform.MinSize = new Point((int)(RepairButton.TextBlock.TextSize.X * 1.2f), RepairButton.RectTransform.MinSize.Y);
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sabotageButtonText = TextManager.Get("SabotageButton");
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sabotagingText = TextManager.Get("Sabotaging");
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SabotageButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.15f), paddedFrame.RectTransform, Anchor.BottomCenter), sabotageButtonText, style: "GUIButtonSmall")
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@@ -229,9 +237,23 @@ namespace Barotrauma.Items.Components
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{
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IsActive = true;
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progressBar.BarSize = item.Condition / item.MaxCondition;
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float defaultMaxCondition = (item.MaxCondition / item.MaxRepairConditionMultiplier);
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progressBar.BarSize = item.Condition / defaultMaxCondition;
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progressBar.Color = ToolBox.GradientLerp(progressBar.BarSize, GUI.Style.Red, GUI.Style.Orange, GUI.Style.Green);
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if (item.Condition > defaultMaxCondition)
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{
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float extraCondition = item.MaxCondition * (item.MaxRepairConditionMultiplier - 1.0f);
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progressBar.Color = ToolBox.GradientLerp((item.Condition - defaultMaxCondition) / extraCondition, GUI.Style.ColorReputationHigh, GUI.Style.ColorReputationVeryHigh);
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progressBarOverlayText.Visible = true;
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progressBarOverlayText.Text = $"{(int)Math.Round((item.Condition / defaultMaxCondition) * 100)}%";
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}
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else
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{
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progressBarOverlayText.Visible = false;
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}
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RepairButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Repair)) && !item.IsFullCondition;
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RepairButton.Text = (currentFixerAction == FixActions.None || CurrentFixer != character || currentFixerAction != FixActions.Repair) ?
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repairButtonText :
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