0.1500.3.0 (🗿 edition)

This commit is contained in:
Markus Isberg
2021-09-17 22:47:21 +09:00
parent 1231170fce
commit 5a6bbcc79e
75 changed files with 1145 additions and 441 deletions
@@ -8,6 +8,7 @@ using Barotrauma.IO;
using System.Text;
using System.Xml.Linq;
using Barotrauma.Sounds;
using System.Linq;
namespace Barotrauma.Items.Components
{
@@ -145,7 +146,9 @@ namespace Barotrauma.Items.Components
if (character == null || !character.IsKeyDown(InputType.Aim)) { return; }
//camera focused on some other item/device, don't draw the crosshair
if (character.ViewTarget != null && (character.ViewTarget is Item item) && item.Prefab.FocusOnSelected) { return; }
if (character.ViewTarget != null && (character.ViewTarget is Item viewTargetItem) && viewTargetItem.Prefab.FocusOnSelected) { return; }
//don't draw the crosshair if the item is in some other type of equip slot than hands (e.g. assault rifle in the bag slot)
if (!character.HeldItems.Contains(item)) { return; }
GUI.HideCursor = (crosshairSprite != null || crosshairPointerSprite != null) &&
GUI.MouseOn == null && !Inventory.IsMouseOnInventory && !GameMain.Instance.Paused;
@@ -214,7 +214,7 @@ namespace Barotrauma.Items.Components
if (UILabel == string.Empty) { return string.Empty; }
if (UILabel != null)
{
return TextManager.Get("UILabel." + UILabel);
return TextManager.Get("UILabel." + UILabel, returnNull: true) ?? TextManager.Get(UILabel);
}
else
{
@@ -37,7 +37,7 @@ namespace Barotrauma.Items.Components
private FabricationRecipe pendingFabricatedItem;
private Pair<Rectangle, string> tooltip;
private (Rectangle area, string text)? tooltip;
private GUITextBlock requiredTimeBlock;
@@ -270,7 +270,7 @@ namespace Barotrauma.Items.Components
});
var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
TextManager.Get("fabricatorsufficientskills"), textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
{
AutoScaleHorizontal = true,
CanBeFocused = false
@@ -278,7 +278,7 @@ namespace Barotrauma.Items.Components
sufficientSkillsText.RectTransform.SetAsFirstChild();
var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange, font: GUI.SubHeadingFont)
TextManager.Get("fabricatorinsufficientskills"), textColor: Color.Orange, font: GUI.SubHeadingFont)
{
AutoScaleHorizontal = true,
CanBeFocused = false
@@ -290,7 +290,7 @@ namespace Barotrauma.Items.Components
}
var requiresRecipeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorrequiresrecipe", returnNull: true) ?? "Requires recipe to fabricate", textColor: Color.Red, font: GUI.SubHeadingFont)
TextManager.Get("fabricatorrequiresrecipe"), textColor: Color.Red, font: GUI.SubHeadingFont)
{
AutoScaleHorizontal = true,
CanBeFocused = false
@@ -403,7 +403,7 @@ namespace Barotrauma.Items.Components
{
toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
}
tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
tooltip = (slotRect, toolTipText);
}
slotIndex++;
@@ -443,7 +443,7 @@ namespace Barotrauma.Items.Components
if (tooltip != null)
{
GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
GUIComponent.DrawToolTip(spriteBatch, tooltip.Value.text, tooltip.Value.area);
tooltip = null;
}
}
@@ -463,6 +463,22 @@ namespace Barotrauma.Items.Components
if (recipe?.DisplayName == null) { continue; }
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
}
//go through the elements backwards, and disable the labels ("insufficient skills to fabricate", "recipe required...") if there's no items below them
bool recipeVisible = false;
foreach (GUIComponent child in itemList.Content.Children.Reverse())
{
if (!(child.UserData is FabricationRecipe recipe))
{
child.Visible = recipeVisible;
recipeVisible = false;
}
else
{
recipeVisible = child.Visible;
}
}
itemList.UpdateScrollBarSize();
itemList.BarScroll = 0.0f;
@@ -498,9 +514,20 @@ namespace Barotrauma.Items.Components
};
}*/
string name = GetRecipeNameAndAmount(selectedItem);
float quality = 0;
foreach (string tag in selectedItem.TargetItem.Tags)
{
quality += user?.Info?.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag) ?? 0;
}
if (quality > 0)
{
name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", name+'\n', fallBackTag: "itemname.quality3");
}
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
name, textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont, parseRichText: true)
{
AutoScaleHorizontal = true
};
@@ -218,8 +218,8 @@ namespace Barotrauma.Items.Components
DefaultNeutralColor = MiniMapBaseColor * 0.8f,
HoverColor = Color.White,
BlueprintBlue = new Color(23, 38, 33),
HullWaterColor = new Color(17, 173, 179),
HullWaterLineColor = Color.LightBlue,
HullWaterColor = new Color(17, 173, 179) * 0.5f,
HullWaterLineColor = Color.LightBlue * 0.5f,
NoPowerColor = MiniMapBaseColor * 0.1f,
ElectricalBaseColor = GUI.Style.Orange,
NoPowerElectricalColor = ElectricalBaseColor * 0.1f;
@@ -307,10 +307,13 @@ namespace Barotrauma.Items.Components
if (reports.Any())
{
CrewManager.CreateReports(GameMain.GameSession?.CrewManager, reportFrame, reports, true);
CrewManager.CreateReportButtons(GameMain.GameSession?.CrewManager, reportFrame, reports, true);
}
searchBarFrame = new GUILayoutGroup(new RectTransform(new Vector2(1), bottomFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
searchBarFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.5f, 1.0f), bottomFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.Center)
{
Visible = false
};
searchBar = new GUITextBox(new RectTransform(new Vector2(1), searchBarFrame.RectTransform), string.Empty, createClearButton: true, createPenIcon: true)
{
OnEnterPressed = (box, text) =>
@@ -345,6 +348,7 @@ namespace Barotrauma.Items.Components
foreach (ItemPrefab prefab in ItemPrefab.Prefabs.OrderBy(prefab => prefab.Name))
{
if (prefab.HideInMenus) { continue; }
CreateItemFrame(prefab, listBox.Content.RectTransform);
}
@@ -355,7 +359,10 @@ namespace Barotrauma.Items.Components
searchBar.OnSelected += (sender, key) =>
{
itemsFoundOnSub = Item.ItemList.Where(it => it.Submarine == item.Submarine && !it.NonInteractable && !it.HiddenInGame && it.Components.OfType<Holdable>().Any()).Select(it => it.Prefab).ToImmutableHashSet();
itemsFoundOnSub = Item.ItemList.Where(it =>
it.Submarine == item.Submarine &&
!it.NonInteractable && !it.HiddenInGame &&
(it.GetComponent<Holdable>() != null || it.GetComponent<Wearable>() != null)).Select(it => it.Prefab).ToImmutableHashSet();
};
searchBar.OnKeyHit += ControlSearchTooltip;
@@ -487,21 +494,24 @@ namespace Barotrauma.Items.Components
CreateHUD();
}
if (PlayerInput.PrimaryMouseButtonDown() && currentMode != MiniMapMode.HullStatus)
if (scissorComponent != null)
{
if (GUI.MouseOn == scissorComponent || scissorComponent.IsParentOf(GUI.MouseOn))
if (PlayerInput.PrimaryMouseButtonDown() && currentMode != MiniMapMode.HullStatus)
{
dragMapStart = PlayerInput.MousePosition;
if (GUI.MouseOn == scissorComponent || scissorComponent.IsParentOf(GUI.MouseOn))
{
dragMapStart = PlayerInput.MousePosition;
}
}
}
if (currentMode != MiniMapMode.HullStatus && Math.Abs(PlayerInput.ScrollWheelSpeed) > 0 && (GUI.MouseOn == scissorComponent || scissorComponent.IsParentOf(GUI.MouseOn)))
{
float newZoom = Math.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f * Zoom, minZoom, maxZoom);
float distanceScale = newZoom / Zoom;
mapOffset *= distanceScale;
recalculate |= !MathUtils.NearlyEqual(Zoom, newZoom);
Zoom = newZoom;
if (currentMode != MiniMapMode.HullStatus && Math.Abs(PlayerInput.ScrollWheelSpeed) > 0 && (GUI.MouseOn == scissorComponent || scissorComponent.IsParentOf(GUI.MouseOn)))
{
float newZoom = Math.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f * Zoom, minZoom, maxZoom);
float distanceScale = newZoom / Zoom;
mapOffset *= distanceScale;
recalculate |= !MathUtils.NearlyEqual(Zoom, newZoom);
Zoom = newZoom;
}
}
if (dragMapStart is { } dragStart)
@@ -524,15 +534,13 @@ namespace Barotrauma.Items.Components
if (recalculate)
{
miniMapContainer.RectTransform.LocalScale = new Vector2(Zoom);
miniMapContainer.RectTransform.RecalculateChildren(true, true);
miniMapContainer.RectTransform.AbsoluteOffset = mapOffset.ToPoint();
if (miniMapContainer != null)
{
miniMapContainer.RectTransform.LocalScale = new Vector2(Zoom);
miniMapContainer.RectTransform.RecalculateChildren(true, true);
miniMapContainer.RectTransform.AbsoluteOffset = mapOffset.ToPoint();
}
recalculate = false;
// var (maxWidth, maxHeight) = miniMapContainer.Rect.Size.ToVector2() / 2f;
//
// mapOffset.X = Math.Clamp(mapOffset.X, -maxWidth, maxWidth);
// mapOffset.Y = Math.Clamp(mapOffset.Y, -maxHeight, maxHeight);
}
// is there a better way to do this?
@@ -606,17 +614,6 @@ namespace Barotrauma.Items.Components
private void DrawHUDFront(SpriteBatch spriteBatch, GUICustomComponent container)
{
// TODO remove
#warning remove
if (currentMode == MiniMapMode.HullCondition)
{
const string wipText = "work in progress";
Vector2 textSize = GUI.LargeFont.MeasureString(wipText);
Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
GUI.DrawString(spriteBatch, textPos - textSize / 2, wipText.ToUpper(), GUI.Style.Orange, Color.Black * 0.8f, backgroundPadding: 8, font: GUI.LargeFont);
}
if (Voltage < MinVoltage)
{
Vector2 textSize = GUI.Font.MeasureString(noPowerTip);
@@ -627,18 +624,45 @@ namespace Barotrauma.Items.Components
return;
}
if (currentMode == MiniMapMode.HullStatus)
if (currentMode == MiniMapMode.HullStatus || currentMode == MiniMapMode.HullCondition)
{
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
spriteBatch.GraphicsDevice.ScissorRectangle = submarineContainer.Rect;
foreach (var (entity, component) in hullStatusComponents)
if (currentMode == MiniMapMode.HullCondition && item.Submarine != null)
{
if (!(entity is Hull hull)) { continue; }
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
DrawHullCards(spriteBatch, hull, hullData, component.RectComponent);
var sprite = GUI.Style.UIGlowSolidCircular?.Sprite;
float alpha = (MathF.Sin(blipState / maxBlipState * MathHelper.TwoPi) + 1.5f) * 0.5f;
if (sprite != null)
{
Vector2 spriteSize = sprite.size;
Rectangle worldBorders = item.Submarine.GetDockedBorders();
worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
foreach (Gap gap in Gap.GapList)
{
if (gap.IsRoomToRoom || gap.Submarine != item.Submarine || gap.ConnectedDoor != null) { continue; }
RectangleF entityRect = ScaleRectToUI(gap, miniMapFrame.Rect, worldBorders);
Vector2 scale = new Vector2(entityRect.Size.X / spriteSize.X, entityRect.Size.Y / spriteSize.Y) * 2.0f;
Color color = ToolBox.GradientLerp(gap.Open, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorLow) * alpha;
sprite.Draw(spriteBatch,
miniMapFrame.Rect.Location.ToVector2() + entityRect.Center,
color, origin: sprite.Origin, rotate: 0.0f, scale: scale);
}
}
}
if (currentMode == MiniMapMode.HullStatus)
{
foreach (var (entity, component) in hullStatusComponents)
{
if (!(entity is Hull hull)) { continue; }
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
DrawHullCards(spriteBatch, hull, hullData, component.RectComponent);
}
}
spriteBatch.End();
@@ -721,14 +745,21 @@ namespace Barotrauma.Items.Components
UserData = prefab
};
GUILayoutGroup layout = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform), isHorizontal: true);
GUILayoutGroup layout = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform), isHorizontal: true)
{
Stretch = true
};
new GUIImage(new RectTransform(Vector2.One, layout.RectTransform, scaleBasis: ScaleBasis.BothHeight), sprite)
{
Color = prefab.InventoryIconColor
Color = prefab.InventoryIconColor,
UserData = prefab
};
new GUITextBlock(new RectTransform(Vector2.One, layout.RectTransform), prefab.Name, font: GUI.SubHeadingFont);
layout.UserData = prefab;
var nameText = new GUITextBlock(new RectTransform(Vector2.One, layout.RectTransform), prefab.Name);
nameText.RectTransform.SizeChanged += () =>
{
nameText.Text = ToolBox.LimitString(prefab.Name, nameText.Font, nameText.Rect.Width);
};
}
private void SearchItems(string text)
@@ -792,15 +823,18 @@ namespace Barotrauma.Items.Components
private void UpdateHUDBack()
{
if (item.Submarine == null) { return; }
hullInfoFrame.Visible = false;
electricalFrame.Visible = false;
miniMapFrame.Visible = false;
reportFrame.Visible = false;
searchBarFrame.Visible = false;
electricalFrame.Visible = false;
miniMapFrame.Visible = false;
switch (currentMode)
{
case MiniMapMode.HullStatus:
case MiniMapMode.HullCondition:
UpdateHullStatus();
miniMapFrame.Visible = true;
reportFrame.Visible = true;
@@ -937,16 +971,19 @@ namespace Barotrauma.Items.Components
SetTooltip(borderComponent.Rect.Center, header, line1, line2, line3, line1Color, line2Color, line3Color);
}
bool draggingReport = GameMain.GameSession?.CrewManager?.DraggedOrder != null;
// When setting the colors we want to know the linked hulls too or else the linked hull will not realize its being hovered over and reset the border color
foreach (Hull linkedHull in hullData.LinkedHulls)
{
if (!hullStatusComponents.ContainsKey(linkedHull)) { continue; }
isHoveringOver |= canHoverOverHull && hullStatusComponents[linkedHull].RectComponent == GUI.MouseOn;
isHoveringOver |=
canHoverOverHull &&
(hullStatusComponents[linkedHull].RectComponent == GUI.MouseOn || (draggingReport && hullStatusComponents[linkedHull].RectComponent.MouseRect.Contains(PlayerInput.MousePosition)));
if (isHoveringOver) { break; }
}
if (isHoveringOver)
if (isHoveringOver || (draggingReport && component.MouseRect.Contains(PlayerInput.MousePosition)))
{
borderColor = Color.Lerp(borderColor, Color.White, 0.5f);
componentColor = HoverColor;
@@ -1037,7 +1074,7 @@ namespace Barotrauma.Items.Components
}
else
{
bool hullsVisible = currentMode == MiniMapMode.HullStatus;
bool hullsVisible = currentMode == MiniMapMode.HullStatus || currentMode == MiniMapMode.HullCondition;
foreach (var (entity, component) in hullStatusComponents)
{
@@ -1150,7 +1187,7 @@ namespace Barotrauma.Items.Components
GameMain.GameScreen.BlueprintEffect.Parameters["width"].SetValue((float)texture.Width);
GameMain.GameScreen.BlueprintEffect.Parameters["height"].SetValue((float)texture.Height);
Color blueprintBlue = BlueprintBlue * currentMode switch { MiniMapMode.HullStatus => 0.1f, MiniMapMode.ElectricalView => 0.1f, _ => 0.5f };
Color blueprintBlue = BlueprintBlue * currentMode switch { MiniMapMode.HullStatus => 0.1f, MiniMapMode.HullCondition => 0.1f, MiniMapMode.ElectricalView => 0.1f, _ => 0.5f };
Vector2 origin = new Vector2(texture.Width / 2f, texture.Height / 2f);
float scale = currentMode == MiniMapMode.HullStatus ? 1.0f : Zoom;
@@ -19,9 +19,11 @@ namespace Barotrauma.Items.Components
private GUIProgressBar progressBar;
private List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
private GUITextBlock progressBarOverlayText;
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
//the corresponding particle emitter is active when the condition is within this range
private List<Vector2> particleEmitterConditionRanges = new List<Vector2>();
private readonly List<Vector2> particleEmitterConditionRanges = new List<Vector2>();
private SoundChannel repairSoundChannel;
@@ -88,7 +90,7 @@ namespace Barotrauma.Items.Components
}
}
private void CreateGUI()
protected override void CreateGUI()
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.75f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
@@ -123,6 +125,11 @@ namespace Barotrauma.Items.Components
progressBar = new GUIProgressBar(new RectTransform(new Vector2(0.6f, 1.0f), progressBarHolder.RectTransform),
color: GUI.Style.Green, barSize: 0.0f, style: "DeviceProgressBar");
progressBarOverlayText = new GUITextBlock(new RectTransform(Vector2.One, progressBar.RectTransform), string.Empty, font: GUI.SubHeadingFont, textAlignment: Alignment.Center)
{
IgnoreLayoutGroups = true
};
repairButtonText = TextManager.Get("RepairButton");
repairingText = TextManager.Get("Repairing");
RepairButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), progressBarHolder.RectTransform, Anchor.TopCenter), repairButtonText)
@@ -138,6 +145,7 @@ namespace Barotrauma.Items.Components
progressBarHolder.RectTransform.MinSize = RepairButton.RectTransform.MinSize;
RepairButton.RectTransform.MinSize = new Point((int)(RepairButton.TextBlock.TextSize.X * 1.2f), RepairButton.RectTransform.MinSize.Y);
sabotageButtonText = TextManager.Get("SabotageButton");
sabotagingText = TextManager.Get("Sabotaging");
SabotageButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.15f), paddedFrame.RectTransform, Anchor.BottomCenter), sabotageButtonText, style: "GUIButtonSmall")
@@ -229,9 +237,23 @@ namespace Barotrauma.Items.Components
{
IsActive = true;
progressBar.BarSize = item.Condition / item.MaxCondition;
float defaultMaxCondition = (item.MaxCondition / item.MaxRepairConditionMultiplier);
progressBar.BarSize = item.Condition / defaultMaxCondition;
progressBar.Color = ToolBox.GradientLerp(progressBar.BarSize, GUI.Style.Red, GUI.Style.Orange, GUI.Style.Green);
if (item.Condition > defaultMaxCondition)
{
float extraCondition = item.MaxCondition * (item.MaxRepairConditionMultiplier - 1.0f);
progressBar.Color = ToolBox.GradientLerp((item.Condition - defaultMaxCondition) / extraCondition, GUI.Style.ColorReputationHigh, GUI.Style.ColorReputationVeryHigh);
progressBarOverlayText.Visible = true;
progressBarOverlayText.Text = $"{(int)Math.Round((item.Condition / defaultMaxCondition) * 100)}%";
}
else
{
progressBarOverlayText.Visible = false;
}
RepairButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Repair)) && !item.IsFullCondition;
RepairButton.Text = (currentFixerAction == FixActions.None || CurrentFixer != character || currentFixerAction != FixActions.Repair) ?
repairButtonText :