0.1500.3.0 (🗿 edition)
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@@ -41,11 +41,14 @@ namespace Barotrauma
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public SpriteSheet SavingIndicator { get; private set; }
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public UISprite UIGlow { get; private set; }
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public UISprite TalentGlow { get; private set; }
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public UISprite PingCircle { get; private set; }
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public UISprite UIGlowCircular { get; private set; }
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public UISprite UIGlowSolidCircular { get; private set; }
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public UISprite ButtonPulse { get; private set; }
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public SpriteSheet FocusIndicator { get; private set; }
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@@ -88,6 +91,12 @@ namespace Barotrauma
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public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
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public Color TextColorDim { get; private set; } = Color.White * 0.6f;
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public Color ItemQualityColorPoor { get; private set; } = Color.Gray;
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public Color ItemQualityColorNormal { get; private set; } = Color.White;
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public Color ItemQualityColorGood { get; private set; } = Color.LightGreen;
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public Color ItemQualityColorExcellent { get; private set; } = Color.LightBlue;
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public Color ItemQualityColorMasterwork { get; private set; } = Color.MediumPurple;
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public Color ColorReputationVeryLow { get; private set; } = Color.Red;
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public Color ColorReputationLow { get; private set; } = Color.Orange;
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public Color ColorReputationNeutral { get; private set; } = Color.White * 0.8f;
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@@ -241,6 +250,9 @@ namespace Barotrauma
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case "uiglow":
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UIGlow = new UISprite(subElement);
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break;
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case "talentglow":
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TalentGlow = new UISprite(subElement);
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break;
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case "pingcircle":
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PingCircle = new UISprite(subElement);
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break;
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@@ -253,6 +265,9 @@ namespace Barotrauma
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case "uiglowcircular":
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UIGlowCircular = new UISprite(subElement);
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break;
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case "uiglowsolidcircular":
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UIGlowSolidCircular = new UISprite(subElement);
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break;
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case "endroundbuttonpulse":
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ButtonPulse = new UISprite(subElement);
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break;
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