(771621c77) Added: Delays for medical & flooding tutorials, resetting of injuredmember when starting again

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:51:33 +02:00
parent 723df67f6f
commit 5a620ec60d
8 changed files with 280 additions and 26 deletions
@@ -1206,6 +1206,19 @@ namespace Barotrauma
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
#endregion
protected override void OnStateChanged(AIState from, AIState to)
{
latchOntoAI?.DeattachFromBody();
Character.AnimController.ReleaseStuckLimbs();
}
private int GetMinimumPassableHoleCount()
{
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
private bool CanPassThroughHole(Structure wall, int sectionIndex)
{
int requiredHoleCount = GetMinimumPassableHoleCount();
@@ -1087,6 +1087,8 @@ namespace Barotrauma
CheckValidity();
CheckValidity();
UpdateNetPlayerPosition(deltaTime);
CheckDistFromCollider();
UpdateCollisionCategories();
@@ -1401,16 +1403,6 @@ namespace Barotrauma
UpdateProjSpecific(deltaTime);
}
private void CheckValidity()
{
CheckValidity(Collider);
foreach (Limb limb in limbs)
{
if (limb.body == null || !limb.body.Enabled) { continue; }
CheckValidity(limb.body);
}
}
partial void UpdateProjSpecific(float deltaTime);
partial void Splash(Limb limb, Hull limbHull);