(771621c77) Added: Delays for medical & flooding tutorials, resetting of injuredmember when starting again

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:51:33 +02:00
parent 723df67f6f
commit 5a620ec60d
8 changed files with 280 additions and 26 deletions
@@ -4,7 +4,6 @@ using System;
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Tutorials
{
@@ -48,6 +47,11 @@ namespace Barotrauma.Tutorials
private string objectiveTranslated;
//private Point objectiveBaseOffset = Point.Zero;
private float floodTutorialTimer = 0.0f;
private const float floodTutorialDelay = 2.0f;
private float medicalTutorialTimer = 0.0f;
private const float medicalTutorialDelay = 2.0f;
private class TutorialSegment
{
public string Id;
@@ -175,11 +179,12 @@ namespace Barotrauma.Tutorials
base.Start();
injuredMember = null;
activeObjectives.Clear();
objectiveTranslated = TextManager.Get("Objective");
CreateObjectiveFrame();
activeSegment = null;
tutorialTimer = 0.0f;
tutorialTimer = floodTutorialTimer = medicalTutorialTimer = 0.0f;
subStartingPosition = Vector2.Zero;
characterTimeOnSonar.Clear();
@@ -330,7 +335,14 @@ namespace Barotrauma.Tutorials
private void ClosePreTextAndTriggerVideoCallback()
{
videoPlayer.LoadContentWithObjective(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
if (!string.IsNullOrEmpty(activeSegment.Objective))
{
videoPlayer.LoadContentWithObjective(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
}
else
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, CurrentSegmentStopCallback);
}
}
private void CurrentSegmentStopCallback()
@@ -434,6 +446,11 @@ namespace Barotrauma.Tutorials
{
return false;
}
else if (floodTutorialTimer < floodTutorialDelay)
{
floodTutorialTimer += deltaTime;
return false;
}
break;
case 5: // Reactor: Player uses reactor for the first time [Video]
if (Character.Controlled?.SelectedConstruction != reactor.Item)
@@ -476,20 +493,32 @@ namespace Barotrauma.Tutorials
}
break;
case 8: // Medical: Crewmember is injured but not killed [Video]
for (int i = 0; i < crew.Count; i++)
{
Character member = crew[i];
if (member.Vitality < member.MaxVitality && !member.IsDead)
{
injuredMember = member;
TriggerTutorialSegment(index, new string[] { member.Info.DisplayName,
(member.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() });
return true;
}
}
if (injuredMember == null) return false;
break;
if (injuredMember == null)
{
for (int i = 0; i < crew.Count; i++)
{
Character member = crew[i];
if (member.Vitality < member.MaxVitality && !member.IsDead)
{
injuredMember = member;
break;
}
}
return false;
}
else if (medicalTutorialTimer < medicalTutorialDelay)
{
medicalTutorialTimer += deltaTime;
return false;
}
else
{
TriggerTutorialSegment(index, new string[] { injuredMember.Info.DisplayName,
(injuredMember.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() });
return true;
}
case 9: // Approach1: Destination is within ~100m [Video]
if (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 8000f)
{