(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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// -> we need to correct it manually
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if (!character.AllowInput)
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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}
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}
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character.MemLocalState.Clear();
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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}
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else
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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//remove states with a timestamp (there may still timestamp-based states
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}
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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return;
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}
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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characterInfos.Add(characterInfo);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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characters.Remove(character);
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c.AIController is HumanAIController &&
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if (removeInfo) characterInfos.Remove(character.Info);
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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{
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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soundIcon.Visible = !muted && !mutedLocally;
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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soundIconDisabled.Visible = muted || mutedLocally;
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{
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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||||||
|
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||||
|
characterListBox.UpdateScrollBarSize();
|
||||||
|
return frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||||
|
c.AIController is HumanAIController &&
|
||||||
|
!c.IsDead &&
|
||||||
|
c.SpeechImpediment <= 100.0f);
|
||||||
|
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||||
|
}
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//only one target (or an order with no particular targets), just show options
|
|
||||||
else
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
|
if (IsSinglePlayer)
|
||||||
{
|
{
|
||||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
orderGiver?.Speak(
|
||||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
}
|
||||||
|
else if (orderGiver != null)
|
||||||
|
{
|
||||||
|
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||||
|
if (GameMain.Client != null)
|
||||||
{
|
{
|
||||||
UserData = character,
|
GameMain.Client.SendChatMessage(msg);
|
||||||
Stretch = true
|
}
|
||||||
};
|
}
|
||||||
//line connecting the order button to the option buttons
|
DisplayCharacterOrder(character, order);
|
||||||
//TODO: sprite
|
}
|
||||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -1114,8 +1114,10 @@ namespace Barotrauma
|
|||||||
|
|
||||||
//----------------------------------------
|
//----------------------------------------
|
||||||
|
|
||||||
var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab;
|
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
|
||||||
if (itemPrefab == null) return null;
|
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
|
||||||
|
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
|
||||||
|
if (itemPrefab == null) { return null; }
|
||||||
|
|
||||||
Inventory inventory = null;
|
Inventory inventory = null;
|
||||||
|
|
||||||
|
|||||||
@@ -620,6 +620,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
|
|||||||
@@ -53,13 +53,12 @@ namespace Barotrauma
|
|||||||
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
|
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns true if the previous, current or the next node is in stairs.
|
/// Returns true if the current or the next node is in stairs.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool InStairs =>
|
public bool InStairs =>
|
||||||
currentPath != null && (
|
currentPath != null &&
|
||||||
currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
|
currentPath.CurrentNode != null && (currentPath.CurrentNode.Stairs != null ||
|
||||||
currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
|
(currentPath.NextNode != null && currentPath.NextNode.Stairs != null));
|
||||||
currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
|
|
||||||
|
|
||||||
public bool IsNextNodeLadder
|
public bool IsNextNodeLadder
|
||||||
{
|
{
|
||||||
@@ -304,11 +303,11 @@ namespace Barotrauma
|
|||||||
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
|
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
|
||||||
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
|
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
|
||||||
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
|
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
|
||||||
if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null)
|
if (InStairs)
|
||||||
{
|
{
|
||||||
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
|
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
|
||||||
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
|
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
|
||||||
float verticalDistance = Math.Abs(colliderBottom.Y - currentPath.CurrentNode.SimPosition.Y);
|
float verticalDistance = Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y);
|
||||||
float targetDistX = collider.radius * multiplierX;
|
float targetDistX = collider.radius * multiplierX;
|
||||||
float targetDistY = collider.radius * multiplierY;
|
float targetDistY = collider.radius * multiplierY;
|
||||||
if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
|
if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
|
||||||
|
|||||||
@@ -283,6 +283,32 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
if (subObjectives.Any()) { return; }
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -73,6 +73,21 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update(float deltaTime)
|
||||||
|
{
|
||||||
|
if (objectiveManager.CurrentObjective == this)
|
||||||
|
{
|
||||||
|
if (randomTimer > 0)
|
||||||
|
{
|
||||||
|
randomTimer -= deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetRandom();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -641,6 +641,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 SteeringInput
|
|
||||||
{
|
|
||||||
get { return steeringInput; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (!MathUtils.IsValid(value)) return;
|
|
||||||
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
|
||||||
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public SteeringPath SteeringPath
|
public SteeringPath SteeringPath
|
||||||
{
|
{
|
||||||
if (!CanBeSelected) return false;
|
if (!CanBeSelected) return false;
|
||||||
@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
|
|||||||
set { posToMaintain = value; }
|
set { posToMaintain = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
struct ObstacleDebugInfo
|
struct ObstacleDebugInfo
|
||||||
{
|
{
|
||||||
public Vector2 Point1;
|
public Vector2 Point1;
|
||||||
|
|||||||
@@ -1172,6 +1172,38 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
|
{
|
||||||
|
Submarine prevSub = Submarine;
|
||||||
|
|
||||||
|
FindHull();
|
||||||
|
|
||||||
|
if (Submarine == null && prevSub != null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub == null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||||
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||||
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||||
|
|
||||||
|
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||||
|
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||||
|
{
|
||||||
|
body.LinearVelocity = new Vector2(
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateTransform()
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
Submarine prevSub = Submarine;
|
Submarine prevSub = Submarine;
|
||||||
@@ -1972,6 +2004,7 @@ namespace Barotrauma
|
|||||||
return Load(element, submarine, createNetworkEvent: false);
|
return Load(element, submarine, createNetworkEvent: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Instantiate a new item and load its data from the XML element.
|
/// Instantiate a new item and load its data from the XML element.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1984,30 +2017,10 @@ namespace Barotrauma
|
|||||||
string name = element.Attribute("name").Value;
|
string name = element.Attribute("name").Value;
|
||||||
string identifier = element.GetAttributeString("identifier", "");
|
string identifier = element.GetAttributeString("identifier", "");
|
||||||
|
|
||||||
ItemPrefab prefab;
|
ItemPrefab prefab = ItemPrefab.Find(name, identifier);
|
||||||
if (string.IsNullOrEmpty(identifier))
|
|
||||||
{
|
|
||||||
//legacy support:
|
|
||||||
//1. attempt to find a prefab with an empty identifier and a matching name
|
|
||||||
prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
|
|
||||||
//2. not found, attempt to find a prefab with a matching name
|
|
||||||
if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
|
|
||||||
|
|
||||||
//not found, see if we can find a prefab with a matching alias
|
|
||||||
if (prefab == null)
|
|
||||||
{
|
|
||||||
string lowerCaseName = name.ToLowerInvariant();
|
|
||||||
prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (prefab == null)
|
if (prefab == null)
|
||||||
{
|
{
|
||||||
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -441,6 +441,7 @@ namespace Barotrauma
|
|||||||
configFile = filePath;
|
configFile = filePath;
|
||||||
ConfigElement = element;
|
ConfigElement = element;
|
||||||
|
|
||||||
|
string nonTranslatedName = element.GetAttributeString("name", "");
|
||||||
identifier = element.GetAttributeString("identifier", "");
|
identifier = element.GetAttributeString("identifier", "");
|
||||||
|
|
||||||
//nameidentifier can be used to make multiple items use the same names and descriptions
|
//nameidentifier can be used to make multiple items use the same names and descriptions
|
||||||
@@ -448,20 +449,22 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (string.IsNullOrEmpty(nameIdentifier))
|
if (string.IsNullOrEmpty(nameIdentifier))
|
||||||
{
|
{
|
||||||
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
|
name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
|
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
|
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
|
||||||
|
|
||||||
DebugConsole.Log(" " + name);
|
DebugConsole.Log(" " + name);
|
||||||
|
|
||||||
Aliases =
|
Aliases =
|
||||||
element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
|
(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
|
||||||
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
|
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet();
|
||||||
|
Aliases.Add(nonTranslatedName.ToLowerInvariant());
|
||||||
|
|
||||||
|
|
||||||
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
|
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
|
||||||
{
|
{
|
||||||
@@ -719,7 +722,42 @@ namespace Barotrauma
|
|||||||
return prices[location.Type.Identifier.ToLowerInvariant()];
|
return prices[location.Type.Identifier.ToLowerInvariant()];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static ItemPrefab Find(string name, string identifier)
|
||||||
|
{
|
||||||
|
ItemPrefab prefab;
|
||||||
|
if (string.IsNullOrEmpty(identifier))
|
||||||
|
{
|
||||||
|
//legacy support:
|
||||||
|
//1. attempt to find a prefab with an empty identifier and a matching name
|
||||||
|
prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
|
||||||
|
//2. not found, attempt to find a prefab with a matching name
|
||||||
|
if (prefab == null) prefab = Find(name) as ItemPrefab;
|
||||||
|
//not found, see if we can find a prefab with a matching alias
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
string lowerCaseName = name.ToLowerInvariant();
|
||||||
|
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
|
||||||
|
|
||||||
|
//not found, see if we can find a prefab with a matching alias
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
string lowerCaseName = name.ToLowerInvariant();
|
||||||
|
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
|
||||||
|
}
|
||||||
|
return prefab;
|
||||||
|
}
|
||||||
public IEnumerable<PriceInfo> GetPrices()
|
public IEnumerable<PriceInfo> GetPrices()
|
||||||
{
|
{
|
||||||
return prices?.Values;
|
return prices?.Values;
|
||||||
|
|||||||
@@ -702,6 +702,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
//If a matching prefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias.
|
//If a matching prefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias.
|
||||||
//(allows changing names while keeping backwards compatibility with older sub files)
|
//(allows changing names while keeping backwards compatibility with older sub files)
|
||||||
public string[] Aliases
|
public HashSet<string> Aliases
|
||||||
{
|
{
|
||||||
get;
|
get;
|
||||||
protected set;
|
protected set;
|
||||||
@@ -115,6 +115,7 @@ namespace Barotrauma
|
|||||||
Linkable = true
|
Linkable = true
|
||||||
};
|
};
|
||||||
ep.AllowedLinks.Add("hull");
|
ep.AllowedLinks.Add("hull");
|
||||||
|
ep.Aliases = new HashSet<string> { "hull" };
|
||||||
List.Add(ep);
|
List.Add(ep);
|
||||||
|
|
||||||
ep = new MapEntityPrefab
|
ep = new MapEntityPrefab
|
||||||
@@ -127,6 +128,7 @@ namespace Barotrauma
|
|||||||
ResizeVertical = true
|
ResizeVertical = true
|
||||||
};
|
};
|
||||||
List.Add(ep);
|
List.Add(ep);
|
||||||
|
ep.Aliases = new HashSet<string> { "gap" };
|
||||||
|
|
||||||
ep = new MapEntityPrefab
|
ep = new MapEntityPrefab
|
||||||
{
|
{
|
||||||
@@ -136,6 +138,7 @@ namespace Barotrauma
|
|||||||
constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
|
constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
|
||||||
};
|
};
|
||||||
List.Add(ep);
|
List.Add(ep);
|
||||||
|
ep.Aliases = new HashSet<string> { "waypoint" };
|
||||||
|
|
||||||
ep = new MapEntityPrefab
|
ep = new MapEntityPrefab
|
||||||
{
|
{
|
||||||
@@ -145,6 +148,7 @@ namespace Barotrauma
|
|||||||
constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
|
constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
|
||||||
};
|
};
|
||||||
List.Add(ep);
|
List.Add(ep);
|
||||||
|
ep.Aliases = new HashSet<string> { "spawnpoint" };
|
||||||
}
|
}
|
||||||
|
|
||||||
public MapEntityPrefab()
|
public MapEntityPrefab()
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using Barotrauma.Extensions;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -217,11 +218,12 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
sp.Category = category;
|
sp.Category = category;
|
||||||
|
|
||||||
string aliases = element.GetAttributeString("aliases", "");
|
sp.Aliases =
|
||||||
if (!string.IsNullOrWhiteSpace(aliases))
|
(element.GetAttributeStringArray("aliases", null) ??
|
||||||
{
|
element.GetAttributeStringArray("Aliases", new string[0])).ToHashSet();
|
||||||
sp.Aliases = aliases.Split(',');
|
|
||||||
}
|
string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
|
||||||
|
sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
|
||||||
|
|
||||||
SerializableProperty.DeserializeProperties(sp, element);
|
SerializableProperty.DeserializeProperties(sp, element);
|
||||||
if (sp.Body)
|
if (sp.Body)
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user