(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server
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@@ -702,6 +702,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -96,7 +96,7 @@ namespace Barotrauma
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//If a matching prefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias.
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//(allows changing names while keeping backwards compatibility with older sub files)
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public string[] Aliases
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public HashSet<string> Aliases
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{
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get;
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protected set;
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@@ -115,6 +115,7 @@ namespace Barotrauma
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Linkable = true
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};
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ep.AllowedLinks.Add("hull");
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ep.Aliases = new HashSet<string> { "hull" };
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List.Add(ep);
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ep = new MapEntityPrefab
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@@ -127,6 +128,7 @@ namespace Barotrauma
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ResizeVertical = true
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "gap" };
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ep = new MapEntityPrefab
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{
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@@ -136,6 +138,7 @@ namespace Barotrauma
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constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "waypoint" };
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ep = new MapEntityPrefab
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{
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@@ -145,6 +148,7 @@ namespace Barotrauma
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constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "spawnpoint" };
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}
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public MapEntityPrefab()
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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@@ -217,11 +218,12 @@ namespace Barotrauma
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}
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sp.Category = category;
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string aliases = element.GetAttributeString("aliases", "");
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if (!string.IsNullOrWhiteSpace(aliases))
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{
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sp.Aliases = aliases.Split(',');
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}
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sp.Aliases =
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(element.GetAttributeStringArray("aliases", null) ??
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element.GetAttributeStringArray("Aliases", new string[0])).ToHashSet();
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string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
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sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
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SerializableProperty.DeserializeProperties(sp, element);
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if (sp.Body)
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