(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:39:31 +03:00
parent 82a3e21510
commit 5a4f50cfd2
16 changed files with 486 additions and 106 deletions
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2 SteeringInput
{
get { return steeringInput; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath
{
if (!CanBeSelected) return false;
@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; }
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
@@ -1172,6 +1172,38 @@ namespace Barotrauma
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub != null && Submarine != prevSub)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
@@ -1972,6 +2004,7 @@ namespace Barotrauma
return Load(element, submarine, createNetworkEvent: false);
}
/// <summary>
/// Instantiate a new item and load its data from the XML element.
/// </summary>
@@ -1984,30 +2017,10 @@ namespace Barotrauma
string name = element.Attribute("name").Value;
string identifier = element.GetAttributeString("identifier", "");
ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
}
else
{
prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
ItemPrefab prefab = ItemPrefab.Find(name, identifier);
if (prefab == null)
{
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
return null;
}
@@ -441,6 +441,7 @@ namespace Barotrauma
configFile = filePath;
ConfigElement = element;
string nonTranslatedName = element.GetAttributeString("name", "");
identifier = element.GetAttributeString("identifier", "");
//nameidentifier can be used to make multiple items use the same names and descriptions
@@ -448,20 +449,22 @@ namespace Barotrauma
if (string.IsNullOrEmpty(nameIdentifier))
{
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName;
}
else
{
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName;
}
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
DebugConsole.Log(" " + name);
Aliases =
element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
Aliases =
(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet();
Aliases.Add(nonTranslatedName.ToLowerInvariant());
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
{
@@ -719,7 +722,42 @@ namespace Barotrauma
return prices[location.Type.Identifier.ToLowerInvariant()];
}
public static ItemPrefab Find(string name, string identifier)
{
ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = Find(name) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
else
{
prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
if (prefab == null)
{
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
}
return prefab;
}
public IEnumerable<PriceInfo> GetPrices()
{
return prices?.Values;