(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server
This commit is contained in:
@@ -53,13 +53,12 @@ namespace Barotrauma
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(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
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/// <summary>
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/// Returns true if the previous, current or the next node is in stairs.
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/// Returns true if the current or the next node is in stairs.
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/// </summary>
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public bool InStairs =>
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currentPath != null && (
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currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
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currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
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currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
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currentPath != null &&
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currentPath.CurrentNode != null && (currentPath.CurrentNode.Stairs != null ||
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(currentPath.NextNode != null && currentPath.NextNode.Stairs != null));
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public bool IsNextNodeLadder
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{
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@@ -304,11 +303,11 @@ namespace Barotrauma
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float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
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bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
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bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
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if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null)
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if (InStairs)
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{
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float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
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float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
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float verticalDistance = Math.Abs(colliderBottom.Y - currentPath.CurrentNode.SimPosition.Y);
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float verticalDistance = Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y);
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float targetDistX = collider.radius * multiplierX;
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float targetDistY = collider.radius * multiplierY;
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if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
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@@ -283,6 +283,32 @@ namespace Barotrauma
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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if (subObjectives.Any()) { return; }
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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@@ -73,6 +73,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -641,6 +641,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2 SteeringInput
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{
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get { return steeringInput; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
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steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
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}
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}
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public SteeringPath SteeringPath
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{
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if (!CanBeSelected) return false;
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@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
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set { posToMaintain = value; }
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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@@ -1172,6 +1172,38 @@ namespace Barotrauma
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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FindHull();
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if (Submarine == null && prevSub != null)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub == null)
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{
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body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub != null && Submarine != prevSub)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
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Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
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{
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body.LinearVelocity = new Vector2(
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MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
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MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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@@ -1972,6 +2004,7 @@ namespace Barotrauma
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return Load(element, submarine, createNetworkEvent: false);
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}
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/// <summary>
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/// Instantiate a new item and load its data from the XML element.
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/// </summary>
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@@ -1984,30 +2017,10 @@ namespace Barotrauma
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string name = element.Attribute("name").Value;
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string identifier = element.GetAttributeString("identifier", "");
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ItemPrefab prefab;
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if (string.IsNullOrEmpty(identifier))
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{
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//legacy support:
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//1. attempt to find a prefab with an empty identifier and a matching name
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prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
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//2. not found, attempt to find a prefab with a matching name
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if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
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}
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else
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{
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prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
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//not found, see if we can find a prefab with a matching alias
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if (prefab == null)
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{
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string lowerCaseName = name.ToLowerInvariant();
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prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
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}
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}
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ItemPrefab prefab = ItemPrefab.Find(name, identifier);
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if (prefab == null)
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{
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DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
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return null;
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}
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@@ -441,6 +441,7 @@ namespace Barotrauma
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configFile = filePath;
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ConfigElement = element;
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string nonTranslatedName = element.GetAttributeString("name", "");
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identifier = element.GetAttributeString("identifier", "");
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//nameidentifier can be used to make multiple items use the same names and descriptions
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@@ -448,20 +449,22 @@ namespace Barotrauma
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if (string.IsNullOrEmpty(nameIdentifier))
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{
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name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
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name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName;
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}
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else
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{
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name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
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name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName;
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}
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if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
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DebugConsole.Log(" " + name);
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Aliases =
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element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
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element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
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Aliases =
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(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
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element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet();
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Aliases.Add(nonTranslatedName.ToLowerInvariant());
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if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
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{
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@@ -719,7 +722,42 @@ namespace Barotrauma
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return prices[location.Type.Identifier.ToLowerInvariant()];
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}
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public static ItemPrefab Find(string name, string identifier)
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{
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ItemPrefab prefab;
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if (string.IsNullOrEmpty(identifier))
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{
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//legacy support:
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//1. attempt to find a prefab with an empty identifier and a matching name
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prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
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//2. not found, attempt to find a prefab with a matching name
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if (prefab == null) prefab = Find(name) as ItemPrefab;
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//not found, see if we can find a prefab with a matching alias
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if (prefab == null)
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{
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string lowerCaseName = name.ToLowerInvariant();
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prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
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}
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}
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else
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{
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prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
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//not found, see if we can find a prefab with a matching alias
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if (prefab == null)
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{
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string lowerCaseName = name.ToLowerInvariant();
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prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
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}
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}
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if (prefab == null)
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{
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DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
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}
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return prefab;
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}
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public IEnumerable<PriceInfo> GetPrices()
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{
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return prices?.Values;
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@@ -702,6 +702,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -96,7 +96,7 @@ namespace Barotrauma
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//If a matching prefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias.
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//(allows changing names while keeping backwards compatibility with older sub files)
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public string[] Aliases
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public HashSet<string> Aliases
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{
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get;
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protected set;
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@@ -115,6 +115,7 @@ namespace Barotrauma
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Linkable = true
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};
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ep.AllowedLinks.Add("hull");
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ep.Aliases = new HashSet<string> { "hull" };
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List.Add(ep);
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ep = new MapEntityPrefab
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@@ -127,6 +128,7 @@ namespace Barotrauma
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ResizeVertical = true
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "gap" };
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ep = new MapEntityPrefab
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{
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@@ -136,6 +138,7 @@ namespace Barotrauma
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constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "waypoint" };
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ep = new MapEntityPrefab
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{
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@@ -145,6 +148,7 @@ namespace Barotrauma
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constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) })
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};
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List.Add(ep);
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ep.Aliases = new HashSet<string> { "spawnpoint" };
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}
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public MapEntityPrefab()
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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@@ -217,11 +218,12 @@ namespace Barotrauma
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}
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sp.Category = category;
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string aliases = element.GetAttributeString("aliases", "");
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if (!string.IsNullOrWhiteSpace(aliases))
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{
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sp.Aliases = aliases.Split(',');
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}
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sp.Aliases =
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(element.GetAttributeStringArray("aliases", null) ??
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element.GetAttributeStringArray("Aliases", new string[0])).ToHashSet();
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string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
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sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
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SerializableProperty.DeserializeProperties(sp, element);
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if (sp.Body)
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Reference in New Issue
Block a user