(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:39:31 +03:00
parent 82a3e21510
commit 5a4f50cfd2
16 changed files with 486 additions and 106 deletions
@@ -1114,8 +1114,10 @@ namespace Barotrauma
//----------------------------------------
var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab;
if (itemPrefab == null) return null;
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
if (itemPrefab == null) { return null; }
Inventory inventory = null;