FillNetworkData uses NetBuffer instead of OutgoingMessage
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@@ -296,12 +296,12 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.SmallFont, (int)(dist / 80.0f) + " m", new Vector2(markerPos.X + 10, markerPos.Y + 15), Color.LightGreen);
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}
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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{
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message.Write(IsActive);
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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{
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try
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{
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