(9cf9078c7) Changelog additions

This commit is contained in:
Joonas Rikkonen
2019-04-05 16:16:26 +03:00
parent 2fbd1a1d92
commit 5a1f55ade5
3 changed files with 123 additions and 11 deletions
@@ -60,12 +60,19 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer) public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer) : this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{ {
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{ {
CanBeFocused = false CanBeFocused = false
}; };
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
var characterInfo = new CharacterInfo(subElement); var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements()) foreach (XElement invElement in subElement.Elements())
@@ -125,16 +132,6 @@ namespace Barotrauma
prevUIScale = GUI.Scale; prevUIScale = GUI.Scale;
} }
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific() partial void InitProjectSpecific()
{ {
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -234,6 +234,85 @@ namespace Barotrauma.Items.Components
private set; private set;
} }
private bool useAlternativeLayout;
public bool UseAlternativeLayout
{
get { return useAlternativeLayout; }
set
{
if (AlternativeLayout != null)
{
if (value == useAlternativeLayout) { return; }
useAlternativeLayout = value;
if (useAlternativeLayout)
{
AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
}
else
{
DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool shouldMuffleLooping; private bool shouldMuffleLooping;
private float lastMuffleCheckTime; private float lastMuffleCheckTime;
private ItemSound loopingSound; private ItemSound loopingSound;
+37 -1
View File
@@ -7,6 +7,14 @@ Additions and changes:
items are used on devices by pressing E (e.g. when rewiring with a screwdriver or repairing something items are used on devices by pressing E (e.g. when rewiring with a screwdriver or repairing something
with a wrench). The new controls are somewhat experimental; the intention is to make them more intuitive with a wrench). The new controls are somewhat experimental; the intention is to make them more intuitive
to new players. You can still switch back to the legacy control scheme from the game settings. to new players. You can still switch back to the legacy control scheme from the game settings.
- Set default radio chat keybind to R and creature attack keybind to Mouse3.
- MODDERS, PLEASE NOTE: Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it
possible for modders to add new craftable items without having to modify the fabricators.
- Some menu layout improvements.
- Camera movement is disabled completely when an item interface is open (not just when the cursor is on
the interface).
- Option to disable the camera pan/zoom effects from the game settings.
- Allow aiming on ladders when not moving.
- Characters play Entrance of the Gladiators on the guitar when wearing a clown mask. - Characters play Entrance of the Gladiators on the guitar when wearing a clown mask.
- Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting - Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting
to maneuver the submarine"). to maneuver the submarine").
@@ -18,6 +26,25 @@ specific permissions to all clients.
- Ping direction is shown on the sonar display when adjusting the direction slider even if directional ping - Ping direction is shown on the sonar display when adjusting the direction slider even if directional ping
is not enabled. is not enabled.
- Tweaked charybdis' AI, attacks and animations. - Tweaked charybdis' AI, attacks and animations.
- Nuclear explosions cause radiation sickness.
- Reduced structure damage done by reactor explosions.
- Higher-resolution submarine preview images.
- Added a notification that tells where cargo spawns at the start of a round.
- Let the camera zoom out further when controlling a large monster.
- Added a longer delay to getting killed by pressure (5 seconds in max pressure).
- Made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise.
- Added blood particle effects when under high pressure.
- Some optimization to reduce loading times.
- Added a search bar to fabricators.
- Increased the range of docking port sounds and added a subtle camera shake when locking the ports to make
it more noticeable when a sub docks.
- Made all new medical items fabricable.
- Automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when
picking up items that require two hands.
- Job preferences can be edited mid-round in the info menu.
- Slightly reduced the amount of oxygen characters consume from hulls.
- Enemies don't attack outposts or targets inside it anymore.
Multiplayer fixes: Multiplayer fixes:
- Fixed characters retaining the last known inputs when a client disconnects, causing the character to - Fixed characters retaining the last known inputs when a client disconnects, causing the character to
@@ -29,7 +56,10 @@ at their end.
items). Fixes "received a position update for an item with no physics body" console errors when attaching items). Fixes "received a position update for an item with no physics body" console errors when attaching
items to walls. items to walls.
- Fixed spectate button staying visible when a round ends while a client is in the lobby. - Fixed spectate button staying visible when a round ends while a client is in the lobby.
- Fixed remote characters sliding slowly to the left in multiplayer. - Fixed remote characters sliding slowly to the left client-side when standing in place.
- Fixed server creating "attempted to create a network event for an item that hasn't been fully initialized
yet" console errors when spawning LightComponents mid-round.
- Fixes monsters flipping around way too often client-side (especially when inside the sub).
Bugfixes: Bugfixes:
- Fixed wire connections that have been done mid-round not working properly. - Fixed wire connections that have been done mid-round not working properly.
@@ -37,12 +67,18 @@ Bugfixes:
- Fixed linked subs not getting docked correctly when loading a saved game. - Fixed linked subs not getting docked correctly when loading a saved game.
- Fixed turrets not working if they're placed inside the submarine. - Fixed turrets not working if they're placed inside the submarine.
- Fixed calyxanide not being usable in syringe guns. - Fixed calyxanide not being usable in syringe guns.
- Explosive harpoons disappear after exploding.
- Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead - Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead
of using the default ones). of using the default ones).
- Fixed crashing if a fabricator finishes creating an item after the user has been removed (e.g. eaten).
- Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
- Fixed projectiles not applying status effects on impact if they have no attack defined.
- Fixed thorium rods not being usable in the reactor. - Fixed thorium rods not being usable in the reactor.
- Conditionals return a match when checking status tag inequality and the target has no status tags (e.g. - Conditionals return a match when checking status tag inequality and the target has no status tags (e.g.
checking if a character doesn't have a StatusEffect with a "poison" tag returns true even if the character checking if a character doesn't have a StatusEffect with a "poison" tag returns true even if the character
has no active StatusEffects). has no active StatusEffects).
- Fixed severed limbs occasionally noclipping into the submarine.
- Fixed large engine emitting smoke before it becomes repairable.
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------
v0.8.9.8 v0.8.9.8