OBT/1.0.2 (#35)
* Fixed? the cause of gap crashes. May require further monitor and check :( * Fixed a bug that will cause the server stop responding * Fixed (?) an issue causing a SetPosition() will crash the game Removed CL release, Added manual dispatcher inputs
This commit is contained in:
@@ -4,6 +4,20 @@ name: Publish release
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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inputs:
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target:
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description: "The git ref to checkout, build from and release"
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required: true
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type: string
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tag:
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description: "The tag of the release"
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required: true
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type: string
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prerelease:
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description: "Prerelease"
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required: false
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default: false
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type: boolean
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workflow_call:
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workflow_call:
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inputs:
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inputs:
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target:
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target:
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@@ -23,13 +37,15 @@ on:
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env:
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env:
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CI_DIR: 2049ef39-42a2-46d2-b513-ee6d2e3a7b15
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CI_DIR: 2049ef39-42a2-46d2-b513-ee6d2e3a7b15
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RELEASES: |
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RELEASES: |
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windows:client:Windows/Client
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windows:server:Windows/Server
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windows:server:Windows/Server
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linux:client:Linux/Client
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linux:server:Linux/Server
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linux:server:Linux/Server
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mac:client:Mac/Client/Barotrauma.app/Contents/MacOS
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mac:server:Mac/Server
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mac:server:Mac/Server
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ARCHIVE_BASE_NAME: luacsforbarotrauma
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ARCHIVE_BASE_NAME: luacsforbarotraumaEP
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# Clients are removed cuz we dont actually have one :(
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# windows:client:Windows/Client
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# linux:client:Linux/Client
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# mac:client:Mac/Client/Barotrauma.app/Contents/MacOS
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# XXX: these file names are subject to shell expansion.
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# XXX: these file names are subject to shell expansion.
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# Be careful when using special characters.
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# Be careful when using special characters.
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ARCHIVE_FILES_SERVER: |
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ARCHIVE_FILES_SERVER: |
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@@ -73,6 +89,7 @@ env:
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System.Runtime.CompilerServices.Unsafe.dll
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System.Runtime.CompilerServices.Unsafe.dll
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mscordaccore_amd64_amd64_*
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mscordaccore_amd64_amd64_*
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Lua
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Lua
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Farseer.NetStandard.dll
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jobs:
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jobs:
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build:
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build:
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@@ -2198,8 +2198,9 @@ namespace Barotrauma
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if (limb == null)
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if (limb == null)
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{
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{
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// Didn't seek or find a (valid) limb of the matching type. If there's multiple limbs of the same type, check the other limbs.
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// Didn't seek or find a (valid) limb of the matching type. If there's multiple limbs of the same type, check the other limbs.
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foreach (var l in limbs)
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foreach (var l in Limbs)
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{
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{
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if (l == null) { continue; }
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if (l.Removed) { continue; }
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if (l.Removed) { continue; }
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if (useSecondaryType)
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if (useSecondaryType)
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{
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{
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