OBT/1.2.0(Spring Update)
Sync with Upstream
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using FluentResults;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Barotrauma.LuaCs;
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public partial class LoggerService : ILoggerService
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{
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private List<ILoggerSubscriber> logSubscribers = [];
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private ConcurrentQueue<PendingLog> logQueue = [];
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#if SERVER
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private const string TargetPrefix = "[SV]";
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private const int NetMaxLength = 1024; // character limit of vanilla Barotrauma's chat system.
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private const int NetMaxMessages = 60;
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// This is used so it's possible to call logging functions inside the serverLog
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// hook without creating an infinite loop
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private bool _isInsideLogCall = false;
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#else
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private const string TargetPrefix = "[CL]";
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#endif
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public LoggerService() { }
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public void Subscribe(ILoggerSubscriber subscriber)
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{
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logSubscribers.Add(subscriber);
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}
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public void Unsubscribe(ILoggerSubscriber subscriber)
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{
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logSubscribers.Remove(subscriber);
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}
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public void ProcessLogs()
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{
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while (logQueue.TryDequeue(out PendingLog log))
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{
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logSubscribers.ForEach(s => s.OnLog(log));
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DebugConsole.NewMessage(log.Message, log.Color);
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#if SERVER
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if (GameMain.Server != null)
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{
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if (GameMain.Server.ServerSettings.SaveServerLogs)
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{
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string logMessage = "[LuaCs] " + log.Message;
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GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, log.MessageType, false);
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if (!_isInsideLogCall)
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{
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_isInsideLogCall = true;
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LuaCsSetup.Instance?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(logMessage, log.MessageType));
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_isInsideLogCall = false;
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}
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}
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for (int i = 0; i < log.Message.Length; i += NetMaxLength)
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{
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string subStr = log.Message.Substring(i, Math.Min(1024, log.Message.Length - i));
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BroadcastMessage(subStr);
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}
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}
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void BroadcastMessage(string m)
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{
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foreach (var client in GameMain.Server.ConnectedClients)
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{
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ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: log.Color);
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GameMain.Server.SendDirectChatMessage(consoleMessage, client);
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if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
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{
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continue;
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}
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ChatMessage logMessage = ChatMessage.Create(log.MessageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
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GameMain.Server.SendDirectChatMessage(logMessage, client);
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}
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}
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#endif
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}
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}
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public void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
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{
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if (LuaCsSetup.Instance.HideUserNamesInLogs && !Environment.UserName.IsNullOrEmpty())
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{
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message = message.Replace(Environment.UserName, "USERNAME");
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}
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message = $"{TargetPrefix} {message}";
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logQueue.Enqueue(new PendingLog(message, color, messageType));
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}
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public void LogError(string message)
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{
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Log($"{message}", Color.Red, ServerLog.MessageType.Error);
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}
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public void LogWarning(string message)
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{
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Log($"{message}", Color.Yellow, ServerLog.MessageType.ServerMessage);
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}
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public void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
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{
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serverColor ??= Color.MediumPurple;
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clientColor ??= Color.Purple;
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#if SERVER
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Log(message, serverColor);
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#else
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Log(message, clientColor);
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#endif
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}
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public void HandleException(Exception exception, string prefix = null)
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{
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string errorString = "";
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switch (exception)
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{
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case NetRuntimeException netRuntimeException:
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if (netRuntimeException.DecoratedMessage == null)
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{
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errorString = $"{prefix ?? ""}{netRuntimeException.ToString()}";
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}
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else
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{
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// FIXME: netRuntimeException.ToString() doesn't print the InnerException's stack trace...
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errorString = $"{prefix ?? ""}{netRuntimeException.DecoratedMessage}: {netRuntimeException}";
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}
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break;
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case InterpreterException interpreterException:
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if (interpreterException.DecoratedMessage == null)
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{
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errorString = $"{prefix ?? ""}{interpreterException.ToString()}";
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}
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else
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{
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errorString = $"{prefix ?? ""}{interpreterException.DecoratedMessage}";
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}
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break;
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default:
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string s = exception.StackTrace != null ? exception.ToString() : $"{exception}\n{Environment.StackTrace}";
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errorString = $"{prefix ?? ""}{s}";
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break;
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}
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LogError(prefix + Environment.UserName + " " + errorString);
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}
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public void LogResults(FluentResults.Result result)
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{
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if (result == null)
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{
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LogError("Result is null");
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return;
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}
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if (result.IsSuccess)
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{
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return;
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}
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if (result.IsFailed)
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{
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foreach (var error in result.Errors)
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{
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if (error is ExceptionalError exceptionalError)
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{
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HandleException(exceptionalError.Exception);
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}
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else
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{
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LogError($"FluentResults::IError: {error.Message}");
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/*if (error.Reasons != null)
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{
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foreach (var reason in error.Reasons)
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{
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LogError($" - {reason.Message}");
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}
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}*/
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}
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}
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}
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}
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public void LogDebug(string message, Color? color = null)
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{
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Log(message, color ?? Color.Purple);
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}
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public void LogDebugWarning(string message)
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{
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Log(message, Color.Yellow);
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}
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public void LogDebugError(string message)
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{
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Log(message, Color.Red);
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}
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public void Dispose() { }
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public FluentResults.Result Reset() => FluentResults.Result.Ok();
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public bool IsDisposed { get; }
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}
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