OBT/1.2.0(Spring Update)

Sync with Upstream
This commit is contained in:
NotAlwaysTrue
2026-04-25 13:25:41 +08:00
committed by GitHub
parent 5207b381b7
commit 59bc21973a
421 changed files with 24090 additions and 11391 deletions
@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.IO;
using Barotrauma.LuaCs;
namespace Barotrauma
{
[Obsolete("Make your class implement IAssemblyPlugin instead.")]
public abstract class ACsMod : IAssemblyPlugin
{
private static List<ACsMod> mods = new List<ACsMod>();
[Obsolete("$This does nothing. Stop using it!")]
public static List<ACsMod> LoadedMods { get => mods; }
private const string MOD_STORE = "LocalMods/.modstore";
[Obsolete("$This does nothing. Stop using it!")]
public static string GetStoreFolder<T>() where T : ACsMod
{
if (!Directory.Exists(MOD_STORE)) Directory.CreateDirectory(MOD_STORE);
var modFolder = $"{MOD_STORE}/{typeof(T)}";
if (!Directory.Exists(modFolder)) Directory.CreateDirectory(modFolder);
return modFolder;
}
public bool IsDisposed { get; private set; } = false;
/// <summary>
/// Called as soon as plugin loading begins, use this for internal setup only.
/// </summary>
public virtual void Initialize() { }
/// <summary>
/// Called once all plugins have completed Initialization. Put cross-mod code here.
/// </summary>
public virtual void OnLoadCompleted() { }
/// <summary>
/// [NotImplemented] Called before vanilla content is loaded. Use to patch Barotrauma classes before they're
/// instantiated.
/// </summary>
public void PreInitPatching() { }
public virtual void Dispose()
{
try
{
Stop();
}
catch (Exception e)
{
LuaCsSetup.Instance.Logger.HandleException(e);
}
IsDisposed = true;
}
public abstract void Stop();
}
}
@@ -0,0 +1,721 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Loader;
using System.Text;
using System.Threading;
using Barotrauma.Extensions;
using Barotrauma.LuaCs;
using Microsoft.CodeAnalysis;
using FluentResults;
using FluentResults.LuaCs;
using Microsoft.CodeAnalysis.CSharp;
using OneOf;
using Path = System.IO.Path;
[assembly: InternalsVisibleTo(IAssemblyLoaderService.InternalsAwareAssemblyName)]
namespace Barotrauma.LuaCs;
public sealed class AssemblyLoader : AssemblyLoadContext, IAssemblyLoaderService
{
public class Factory : IAssemblyLoaderService.IFactory
{
public IAssemblyLoaderService CreateInstance(IAssemblyLoaderService.LoaderInitData initData)
{
return new AssemblyLoader(initData);
}
public void Dispose()
{
//stateless service
}
public bool IsDisposed => false;
}
public Guid Id { get; init; }
public ContentPackage OwnerPackage { get; private set; }
public bool IsReferenceOnlyMode { get; init; }
public bool IsDisposed
{
get => ModUtils.Threading.GetBool(ref _isDisposed);
private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
}
private int _isDisposed;
/// <summary>
/// This bool-int wrapper increments/decrements when set as true/false respectively and return true if the value > 0.
/// </summary>
private bool AreOperationRunning
{
get => Interlocked.CompareExchange(ref _operationsRunning, 0, 0) > 0;
set // we use the set as our inc/decr
{
if (value)
{
Interlocked.Add(ref _operationsRunning, 1);
}
else
{
Interlocked.Add(ref _operationsRunning, -1);
}
}
}
private int _operationsRunning;
//internal
private readonly Action<IAssemblyLoaderService> _onUnload;
private readonly Func<IAssemblyLoaderService, AssemblyName, Assembly> _onResolvingManaged;
private readonly Func<Assembly, string, IntPtr> _onResolvingUnmanagedDll;
private readonly ConcurrentDictionary<string, AssemblyDependencyResolver> _dependencyResolvers = new();
private readonly ConcurrentDictionary<AssemblyOrStringKey, AssemblyData> _loadedAssemblyData = new();
private readonly ThreadLocal<bool> _isResolving = new(static()=>false); // cyclic resolution exit
private readonly ThreadLocal<bool> _isResolvingNative = new(static () => false);
public AssemblyLoader(IAssemblyLoaderService.LoaderInitData initData)
: base(isCollectible: true, name: initData.Name)
{
Id = initData.InstanceId;
IsReferenceOnlyMode = initData.IsReferenceMode;
this._onUnload = initData.OnUnload;
this._onResolvingManaged = initData.OnResolvingManaged;
this._onResolvingUnmanagedDll = initData.OnResolvingUnmanagedDll;
this.OwnerPackage = initData.OwnerPackage;
base.Unloading += OnUnload;
base.Resolving += OnResolvingManagedAssembly;
base.ResolvingUnmanagedDll += OnResolvingUnmanagedDll;
}
private IntPtr OnResolvingUnmanagedDll(Assembly invokingAssembly, string assemblyName)
{
if (IsDisposed)
return 0;
if (_isResolvingNative.Value)
return 0;
AreOperationRunning = true;
_isResolvingNative.Value = true;
try
{
if (!_dependencyResolvers.IsEmpty)
{
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveUnmanagedDllToPath(assemblyName);
if (path.IsNullOrWhiteSpace())
continue;
return base.LoadUnmanagedDllFromPath(path);
}
catch
{
// ignored
continue;
}
}
}
if (_onResolvingUnmanagedDll is not null)
{
try
{
return _onResolvingUnmanagedDll(invokingAssembly, assemblyName);
}
catch
{
// ignored
}
}
return 0;
}
finally
{
AreOperationRunning = false;
_isResolvingNative.Value = false;
}
}
private Assembly OnResolvingManagedAssembly(AssemblyLoadContext assemblyLoadContext, AssemblyName assemblyName)
{
if (IsDisposed)
return null;
if (_isResolving.Value)
return null;
if (assemblyLoadContext != this)
return null;
AreOperationRunning = true;
_isResolving.Value = true;
try
{
if (!_dependencyResolvers.IsEmpty)
{
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveAssemblyToPath(assemblyName);
if (path.IsNullOrWhiteSpace())
continue;
return assemblyLoadContext.LoadFromAssemblyPath(path);
}
catch
{
// ignored
continue;
}
}
}
if (_onResolvingManaged is not null)
{
try
{
return _onResolvingManaged(this, assemblyName);
}
catch
{
// ignored
}
}
return null;
}
finally
{
AreOperationRunning = false;
_isResolving.Value = false;
}
}
public IEnumerable<MetadataReference> AssemblyReferences
{
get
{
if (IsDisposed || _loadedAssemblyData.IsEmpty)
yield return null;
AreOperationRunning = true;
foreach (var data in _loadedAssemblyData.Values)
{
if (data.AssemblyReference is null)
{
continue;
}
yield return data.AssemblyReference;
}
AreOperationRunning = false;
}
}
public FluentResults.Result AddDependencyPaths(ImmutableArray<string> paths)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (paths.Length == 0)
return FluentResults.Result.Ok();
var res = new FluentResults.Result();
foreach (var path in paths)
{
try
{
var p = Path.GetFullPath(path.CleanUpPath());
if (!_dependencyResolvers.ContainsKey(p))
{
_dependencyResolvers[p] = new AssemblyDependencyResolver(p);
}
}
catch (Exception ex)
{
res = res.WithError(new ExceptionalError(ex)
.WithMetadata(MetadataType.Sources, path));
}
}
if (res.Errors.Any())
return FluentResults.Result.Fail(res.Errors);
return FluentResults.Result.Ok();
}
finally
{
AreOperationRunning = false;
}
}
public Result<Assembly> CompileScriptAssembly([NotNull] string assemblyName,
bool compileWithInternalAccess,
ImmutableArray<SyntaxTree> syntaxTrees,
ImmutableArray<MetadataReference> metadataReferences,
CSharpCompilationOptions compilationOptions = null)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (assemblyName.IsNullOrWhiteSpace())
{
return new Result<Assembly>().WithError(new Error($"The name provided is null!")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
}
if (_loadedAssemblyData.ContainsKey(assemblyName))
{
return new Result<Assembly>().WithError(
new Error($"The name provided is already assigned to an assembly!")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
}
var compilationAssemblyName = compileWithInternalAccess
? IAssemblyLoaderService.InternalsAwareAssemblyName
: assemblyName;
compilationOptions ??= new CSharpCompilationOptions(
outputKind: OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
concurrentBuild: true,
reportSuppressedDiagnostics: false,
warningLevel: 0,
allowUnsafe: true);
if (!compileWithInternalAccess)
{
typeof(CSharpCompilationOptions)
.GetProperty("TopLevelBinderFlags", BindingFlags.Instance | BindingFlags.NonPublic)
?.SetValue(compilationOptions,
(uint)1 << 25 // CSharp.BinderFlags.AllowAwaitInUnsafeContext
| (uint)1 << 22 // CSharp.BinderFlags.IgnoreAccessibility
| (uint)1 << 1 // CSharp.BinderFlags.SuppressObsoleteChecks
);
}
using var asmMemoryStream = new MemoryStream();
var result = CSharpCompilation
.Create(compilationAssemblyName, syntaxTrees,
metadataReferences, compilationOptions)
.Emit(asmMemoryStream);
if (!result.Success)
{
StringBuilder sb = new StringBuilder();
foreach (var resultDiagnostic in result.Diagnostics)
{
if (resultDiagnostic.IsWarningAsError || resultDiagnostic.Severity == DiagnosticSeverity.Error)
{
//sb.AppendLine($">>> {resultDiagnostic.GetMessage()} | Location: {resultDiagnostic.Location.SourceTree?.GetLineSpan(resultDiagnostic.Location.SourceSpan)} ");
sb.AppendLine($"\n{resultDiagnostic}");
}
}
var res = new FluentResults.Result().WithError(
new Error($"Package Error: {OwnerPackage.Name}: Compilation failed for assembly {assemblyName}!\n {sb.ToString()}\n")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
return res;
}
asmMemoryStream.Seek(0, SeekOrigin.Begin);
var data = new AssemblyData(LoadFromStream(asmMemoryStream), asmMemoryStream.ToArray());
_loadedAssemblyData[data.Assembly] = data;
return new Result<Assembly>().WithSuccess($"Compiled assembly {assemblyName} successful.")
.WithValue(data.Assembly);
}
catch (Exception ex)
{
return new FluentResults.Result().WithError(new ExceptionalError(ex)
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyName)
.WithMetadata(MetadataType.Sources, syntaxTrees));
}
finally
{
AreOperationRunning = false;
}
}
public FluentResults.Result<Assembly> LoadAssemblyFromFile(string assemblyFilePath,
ImmutableArray<string> additionalDependencyPaths)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (assemblyFilePath.IsNullOrWhiteSpace())
return new Result<Assembly>().WithError(new Error($"The path provided is empty."));
if (additionalDependencyPaths.Any())
{
var r = AddDependencyPaths(additionalDependencyPaths);
if (r.IsFailed)
{
// we have errors, loading may not work.
return FluentResults.Result.Fail(new Error($"Failed to load dependency paths for '{assemblyFilePath}' with paths: {additionalDependencyPaths.Aggregate((s, ac) => $"{ac}| P={s}")}.")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyFilePath))
.WithErrors(r.Errors);
}
}
string sanitizedFilePath = Path.GetFullPath(assemblyFilePath.CleanUpPath());
string directoryKey = Path.GetDirectoryName(sanitizedFilePath);
if (directoryKey is null)
{
return FluentResults.Result.Fail(new Error($"Unable to load assembly: bath file path: {assemblyFilePath}")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, sanitizedFilePath));
}
try
{
var assembly = LoadFromAssemblyPath(sanitizedFilePath);
_loadedAssemblyData[assembly] = new AssemblyData(assembly, assembly.Location);
return new Result<Assembly>().WithSuccess($"Loaded assembly '{assembly.GetName()}'").WithValue(assembly);
}
catch (FileNotFoundException fnfe)
{
// last attempt
try
{
var assemblyName = new AssemblyName(System.IO.Path.GetFileName(sanitizedFilePath));
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveAssemblyToPath(assemblyName);
return base.LoadFromAssemblyPath(path);
}
catch
{
continue;
}
}
return GenerateExceptionReturn(fnfe);
}
catch (Exception e)
{
return GenerateExceptionReturn(fnfe);
}
}
catch (Exception e)
{
return GenerateExceptionReturn(e);
}
}
finally
{
AreOperationRunning = false;
}
FluentResults.Result<Assembly> GenerateExceptionReturn<T>(T exception) where T : Exception
{
return FluentResults.Result.Fail<Assembly>(new ExceptionalError(exception)
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
.WithMetadata(MetadataType.ExceptionDetails, exception.Message)
.WithMetadata(MetadataType.StackTrace, exception.StackTrace));
}
}
public FluentResults.Result<Assembly> GetAssemblyByName(string assemblyName)
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
if (assemblyName.IsNullOrWhiteSpace())
{
return FluentResults.Result.Fail(new Error($"Assembly name is empty.")
.WithMetadata(MetadataType.ExceptionObject, this));
}
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(assemblyName, out var data))
{
return new Result<Assembly>().WithSuccess(new Success($"Assembly found.")).WithValue(data.Assembly);
}
// search any assemblies that were background loaded and we're unaware of.
foreach (var assembly1 in this.Assemblies.Where(a => !_loadedAssemblyData.ContainsKey(a)))
{
if (assembly1.GetName().FullName == assemblyName)
{
try
{
if (!assembly1.Location.IsNullOrWhiteSpace())
{
_loadedAssemblyData[assembly1] = new AssemblyData(assembly1, assembly1.Location);
}
// we don't have the original byte array so we can't store it.
}
catch (NotSupportedException nse) // dynamic assembly or location property threw
{
// ignored
}
return new Result<Assembly>().WithSuccess(new Success($"Assembly found.")).WithValue(assembly1);
}
}
return FluentResults.Result.Fail(new Error($"Assembly named '{ assemblyName }' not found!"));
}
finally
{
AreOperationRunning = false;
}
}
public FluentResults.Result<ImmutableArray<Type>> GetTypesInAssemblies()
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
AreOperationRunning = true;
try
{
return new FluentResults.Result<ImmutableArray<Type>>().WithValue(_loadedAssemblyData
.SelectMany(kvp => kvp.Value.Types).ToImmutableArray());
}
catch (Exception e)
{
return FluentResults.Result.Fail(new ExceptionalError(e));
}
finally
{
AreOperationRunning = false;
}
}
public IEnumerable<Type> UnsafeGetTypesInAssemblies()
{
if (IsDisposed)
yield return null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.None())
{
yield return null;
}
else
{
foreach (var assemblyData in _loadedAssemblyData.Values)
{
foreach (var type in assemblyData.Types)
{
yield return type;
}
}
}
}
finally
{
AreOperationRunning = false;
}
}
public Result<Type> GetTypeInAssemblies(string typeName)
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.IsEmpty)
return FluentResults.Result.Fail(new Error($"No assemblies loaded!"));
foreach (var assemblyData in _loadedAssemblyData)
{
if (assemblyData.Value.TypesByName.TryGetValue(typeName, out var type))
return new FluentResults.Result<Type>().WithSuccess($"Found type.").WithValue(type);
}
return FluentResults.Result.Fail(new Error($"No matching types found for { typeName }!"));
}
finally
{
AreOperationRunning = false;
}
}
public void Dispose()
{
if (IsDisposed)
return; // we don't want to invoke events twice nor cause strong GC handles.
IsDisposed = true;
this.Unload();
this.DisposeInternal();
GC.SuppressFinalize(this);
}
~AssemblyLoader()
{
this.DisposeInternal();
}
private void OnUnload(AssemblyLoadContext context)
{
// Try to wait for loading ops on other threads if they happen to occur with a timeout.
// This should be an edge, should it even occur.
DateTime timeout = DateTime.Now.AddSeconds(2);
while (timeout > DateTime.Now)
{
if (!AreOperationRunning)
break;
Thread.Sleep(1000/Timing.FixedUpdateRate-1);
}
var wf = new WeakReference<IAssemblyLoaderService>(this);
_onUnload?.Invoke(this);
}
private void DisposeInternal()
{
IsDisposed = true;
base.Resolving -= OnResolvingManagedAssembly;
base.ResolvingUnmanagedDll -= OnResolvingUnmanagedDll;
base.Unloading -= OnUnload;
this._dependencyResolvers.Clear();
this._loadedAssemblyData.Clear();
}
protected override Assembly Load(AssemblyName assemblyName)
{
if (IsDisposed)
return null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(assemblyName.FullName, out var assembly))
return assembly.Assembly;
return null;
}
catch
{
return null;
}
finally
{
AreOperationRunning = false;
}
}
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
{
if (IsDisposed)
return 0;
GCHandle? handle = null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(unmanagedDllName, out var assemblyData))
{
handle = GCHandle.Alloc(assemblyData.Assembly, GCHandleType.Pinned);
nint asmPtr = GCHandle.ToIntPtr(handle.Value);
return asmPtr;
}
}
catch
{
return 0;
}
finally
{
AreOperationRunning = false;
try
{
if (handle.HasValue)
handle.Value.Free();
}
catch
{
// ignored. We just want to ensure that free is called.
}
}
return 0;
}
private readonly record struct AssemblyData
{
public readonly Assembly Assembly;
public readonly OneOf<byte[], string> AssemblyImageOrPath;
public readonly MetadataReference AssemblyReference;
public readonly ImmutableArray<Type> Types;
public readonly ImmutableDictionary<string, Type> TypesByName;
public AssemblyData(Assembly assembly, byte[] assemblyImage)
{
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
AssemblyImageOrPath = assemblyImage ?? throw new ArgumentNullException(nameof(assemblyImage));
AssemblyReference = MetadataReference.CreateFromImage(assemblyImage);
Types = assembly.GetSafeTypes().ToImmutableArray();
TypesByName = Types.ToImmutableDictionary(type => type.FullName, type => type);
}
public AssemblyData(Assembly assembly, string path)
{
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
AssemblyImageOrPath = path ?? throw new ArgumentNullException(nameof(path));
AssemblyReference = MetadataReference.CreateFromFile(path);
Types = assembly.GetSafeTypes().ToImmutableArray();
TypesByName = Types.ToImmutableDictionary(type => type.FullName, type => type);
}
}
private readonly record struct AssemblyOrStringKey : IEquatable<AssemblyOrStringKey>, IEqualityComparer<AssemblyOrStringKey>
{
public Assembly Assembly { get; init; }
public string AssemblyName { get; init; }
public readonly int HashCode;
public AssemblyOrStringKey(Assembly assembly)
{
if(assembly == null)
throw new ArgumentNullException(nameof(assembly));
Assembly = assembly;
AssemblyName = assembly.GetName().FullName;
if (AssemblyName == null)
throw new ArgumentNullException(nameof(AssemblyName));
HashCode = AssemblyName.GetHashCode();
}
public AssemblyOrStringKey(string assemblyName)
{
if (assemblyName.IsNullOrWhiteSpace())
throw new ArgumentNullException(nameof(assemblyName));
Assembly = null;
AssemblyName = assemblyName;
HashCode = AssemblyName.GetHashCode();
}
public bool Equals(AssemblyOrStringKey x, AssemblyOrStringKey y)
{
if (x.Assembly is not null && y.Assembly is not null)
return x.Assembly == y.Assembly;
return x.AssemblyName == y.AssemblyName;
}
public int GetHashCode(AssemblyOrStringKey obj)
{
return this.HashCode;
}
public static implicit operator AssemblyOrStringKey(Assembly assembly) => new AssemblyOrStringKey(assembly);
public static implicit operator AssemblyOrStringKey(string name) => new AssemblyOrStringKey(name);
}
}
@@ -0,0 +1,139 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using Barotrauma.LuaCs;
using FluentResults;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
namespace Barotrauma.LuaCs;
public interface IAssemblyLoaderService : IService
{
public interface IFactory : IService
{
IAssemblyLoaderService CreateInstance(LoaderInitData initData);
}
/// <summary>
/// Constructor record for instancing.
/// </summary>
/// <param name="AssemblyManagementService"></param>
/// <param name="InstanceId"></param>
/// <param name="Name"></param>
/// <param name="IsReferenceMode">Assemblies and Types in this context are for <see cref="MetadataReference"/> only.
/// Execution of assembly data is forbidden.</param>
/// <param name="OwnerPackage"></param>
/// <param name="OnUnload"></param>
/// <param name="OnResolvingManaged"></param>
/// <param name="OnResolvingUnmanagedDll"></param>
public record LoaderInitData(
[Required] Guid InstanceId,
[Required][NotNull] string Name,
[Required] bool IsReferenceMode,
ContentPackage OwnerPackage,
Action<IAssemblyLoaderService> OnUnload,
Func<IAssemblyLoaderService, AssemblyName, Assembly> OnResolvingManaged,
Func<Assembly, string, IntPtr> OnResolvingUnmanagedDll);
/// <summary>
/// ID for this instance.
/// </summary>
Guid Id { get; }
/// <summary>
/// The owner content package.
/// </summary>
ContentPackage OwnerPackage { get; }
/// <summary>
/// Indicates that the assemblies in this load context are metadata references only and not
/// intended for execution.
/// </summary>
bool IsReferenceOnlyMode { get; }
/// <summary>
/// Runtime value of constant <see cref="InternalsAwareAssemblyName"/> for extensibility use.
/// </summary>
public static readonly string InternalsAccessAssemblyName = InternalsAwareAssemblyName;
/// <summary>
/// Name for all runtime-compiled assemblies requiring access to <c>internal</c> assembly components. <seealso cref="InternalsVisibleToAttribute"/>
/// </summary>
public const string InternalsAwareAssemblyName = "InternalsAwareAssembly";
/// <summary>
/// Add additional locations for dependency resolution to use.
/// </summary>
/// <param name="paths"></param>
/// <returns></returns>
public FluentResults.Result AddDependencyPaths(ImmutableArray<string> paths);
/// <summary>
/// Compiles the supplied syntaxtrees and options into an in-memory assembly image.
/// Builds metadata from loaded assemblies, only supply your own if you have in-memory images not managed by the
/// AssemblyManager class.
/// </summary>
/// <param name="assemblyName"><c>[NotNull]</c>Name reference of the assembly.
/// <para><b>[IMPORTANT]</b> This is used to reference this assembly as the true name will be forced if
/// publicized assemblies are not used (InternalsVisibleTo Attrib).</para>
/// Must be supplied for in-memory assemblies.
/// <para>Must be unique to all other assemblies explicitly loaded using this context.</para></param>
/// <param name="compileWithInternalAccess">Forces the assembly name to <see cref="InternalsAccessAssemblyName"/> and grants access to <c>internal</c>.</param>
/// <param name="syntaxTrees"><c>[NotNull]</c>Syntax trees to compile into the assembly.</param>
/// <param name="metadataReferences">All <c>MetadataReference<c/>s to be used for compilation.
/// [IMPORTANT] This method builds metadata from loaded assemblies, only supply your own if you have in-memory
/// images not managed by the AssemblyManager class.</param>
/// <param name="compilationOptions"><c>[NotNull]</c>CSharp compilation options. This method automatically adds the 'IgnoreAccessChecks' property for compilation.</param>
/// <para><b>[IMPORTANT]</b>Cannot be null or empty if <see cref="compileWithInternalAccess"/> is false.</para></param>
/// <returns>Success state of the operation.</returns>
public Result<Assembly> CompileScriptAssembly([NotNull] string assemblyName,
bool compileWithInternalAccess,
ImmutableArray<SyntaxTree> syntaxTrees,
ImmutableArray<MetadataReference> metadataReferences,
CSharpCompilationOptions compilationOptions = null);
/// <summary>
/// Loads the assembly from the provided location and registers all new paths provided with dependency resolution.
/// </summary>
/// <param name="assemblyFilePath">Absolute path to the managed assembly.</param>
/// <param name="additionalDependencyPaths">Additional paths for dependency resolution.</param>
/// <returns>Success and reference to the assembly if successful.</returns>
public FluentResults.Result<Assembly> LoadAssemblyFromFile(string assemblyFilePath,
ImmutableArray<string> additionalDependencyPaths);
/// <summary>
/// Returns the already loaded assembly with the same name.
/// </summary>
/// <param name="assemblyName">Name of the assembly.</param>
/// <returns>Operation success on assembly found and assembly.</returns>
public FluentResults.Result<Assembly> GetAssemblyByName(string assemblyName);
/// <summary>
/// Gets the list of <c>Type</c>s from loaded assemblies.
/// </summary>
/// <returns></returns>
public FluentResults.Result<ImmutableArray<Type>> GetTypesInAssemblies();
/// <summary>
/// Gets the list of <c>Type</c>s from loaded assemblies. Does not create a defensive copy and blocks loading/unloading.
/// </summary>
/// <returns></returns>
public IEnumerable<Type> UnsafeGetTypesInAssemblies();
/// <summary>
/// Returns the first found type given it's fully qualified name.
/// </summary>
/// <param name="typeName"></param>
/// <returns></returns>
public FluentResults.Result<Type> GetTypeInAssemblies(string typeName);
/// <summary>
/// List of loaded assemblies.
/// </summary>
public IEnumerable<Assembly> Assemblies { get; }
public IEnumerable<MetadataReference> AssemblyReferences { get; }
}
@@ -0,0 +1,6 @@
using System;
using Barotrauma.LuaCs.Events;
namespace Barotrauma.LuaCs;
public interface IAssemblyPlugin : IDisposable, IEventPluginPreInitialize, IEventPluginInitialize, IEventPluginLoadCompleted { }
@@ -0,0 +1,132 @@
using System;
using System.ComponentModel;
using System.Xml.Serialization;
using Barotrauma.LuaCs.Data;
namespace Barotrauma;
[Serializable]
[Obsolete($"Use {nameof(IModConfigInfo)} instead. This class exists for legacy compatibility only.")]
public sealed class RunConfig : IRunConfig
{
/// <summary>
/// How should scripts be run on the server.
/// </summary>
[XmlElement(ElementName = "Server")]
[DefaultValue("Standard")]
public string Server { get; set; }
/// <summary>
/// How should scripts be run on the client.
/// </summary>
[XmlElement(ElementName = "Client")]
[DefaultValue("Standard")]
public string Client { get; set; }
/// <summary>
/// List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency").
/// PIN Dependency checks if ContentPackage names contains the dependency string.
/// </summary>
[XmlArrayItem(ElementName = "Dependency", IsNullable = true, Type = typeof(Dependency))]
[XmlArray]
public Dependency[] Dependencies { get; set; }
/// <summary>
/// Compiles the mod using non-publicized assemblies.
/// </summary>
[XmlElement(ElementName = "UseNonPublicizedAssemblies")]
public bool UseNonPublicizedAssemblies { get; set; }
/// <summary>
/// If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it.
/// </summary>
[XmlElement(ElementName = "UseInternalAssemblyName")]
[DefaultValue(false)]
public bool UseInternalAssemblyName { get; set; }
[XmlElement(ElementName = "AutoGenerated")]
public bool AutoGenerated { get; set; }
public RunConfig(bool autoGenerated)
{
this.AutoGenerated = autoGenerated;
if (autoGenerated)
{
(Client, Server) = ("Standard", "Standard");
UseNonPublicizedAssemblies = false;
}
}
public RunConfig() { } // For serialization use
[Serializable]
public sealed class Dependency
{
/// <summary>
/// Steam Workshop ID of the dependency.
/// </summary>
[XmlElement(ElementName = "SteamWorkshopId")]
public ulong SteamWorkshopId;
/// <summary>
/// Package Name of the dependency. Not needed if SteamWorkshopId is set.
/// </summary>
[XmlElement(ElementName = "PackageName")]
public string PackageName;
}
public RunConfig Sanitize()
{
try
{
Client = SanitizeRunSetting(Client);
}
catch (Exception)
{
Client = "Standard";
}
try
{
Server = SanitizeRunSetting(Server);
}
catch (Exception)
{
Server = "Standard";
}
Dependencies ??= new RunConfig.Dependency[] { };
static string SanitizeRunSetting(string str) =>
str switch
{
null => "Standard",
"" => "Standard",
" " => "Standard",
_ => str[0].ToString().ToUpper() + str.Substring(1).ToLower()
};
return this;
}
public bool IsForced()
{
#if CLIENT
return this.Client == "Forced";
#elif SERVER
return this.Server == "Forced";
#endif
}
public bool IsStandard()
{
#if CLIENT
return this.Client == "Standard";
#elif SERVER
return this.Server == "Standard";
#endif
}
public bool IsForcedOrStandard() => this.IsForced() || this.IsStandard();
}