OBT/1.2.0(Spring Update)
Sync with Upstream
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using System;
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namespace Barotrauma.LuaCs;
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public partial interface INetCallback
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{
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public ushort CallbackId { get; }
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}
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#if SERVER
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public partial interface INetCallback
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{
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}
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#endif
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs;
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/// <summary>
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/// Provides a deterministic ID for a given <see cref="IDataInfo"/> instance under multiple circumstances, for use with
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/// network synchronization.
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/// </summary>
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internal interface INetworkIdProvider : IService
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{
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/// <summary>
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/// Deterministically generates a GUID for the given parameters.
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/// </summary>
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/// <param name="instance">The instance.</param>
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/// <returns>The GUID for the entity.</returns>
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Guid GetNetworkIdForInstance([NotNull] IDataInfo instance);
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/// <summary>
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/// Deterministically generates a GUID for the given parameters.
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/// </summary>
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/// <param name="instance">The instance.</param>
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/// <param name="attachedEntity">The <see cref="Entity"/> that this instance is attached to, if any.</param>
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/// <typeparam name="TEntity">The entity type, if any.</typeparam>
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/// <returns>The GUID for the entity.</returns>
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Guid GetNetworkIdForInstance<TEntity>([NotNull] IDataInfo instance, TEntity attachedEntity) where TEntity : Entity;
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/// <summary>
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/// Deterministically generates a GUID for the given parameters.
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/// </summary>
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/// <param name="instance">The instance.</param>
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/// <param name="attachedItemComponent">The <see cref="ItemComponent"/> that this instance is attached to, if any.</param>
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/// <returns>The GUID for the entity.</returns>
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Guid GetNetworkIdForInstance([NotNull] IDataInfo instance, [MaybeNull] ItemComponent attachedItemComponent);
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}
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using System;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.LuaCs;
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs;
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public interface INetworkSyncVar : IDataInfo
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{
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/// <summary>
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/// Network-synchronized object ID. Used for networking send/receive message events.
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/// </summary>
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Guid InstanceId { get; }
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/// <summary>
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/// Sets the <see cref="IEntityNetworkingService"/> that is currently managing this instance. The <see cref="InstanceId"/>
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/// is retrieved from here.
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/// </summary>
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/// <param name="networkingService">The networking service managing this instance or null to deregister.</param>
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void SetNetworkOwner(IEntityNetworkingService networkingService);
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/// <summary>
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/// Synchronization type. See <see cref="NetSync"/> for more information.
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/// </summary>
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NetSync SyncType { get; }
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/// <summary>
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/// Permissions needed by clients to send net-events and/or receive net messages.
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/// </summary>
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ClientPermissions WritePermissions { get; }
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/// <summary>
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/// Called when an incoming net message has data for this network object, typically from the same entity on another
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/// machine.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IReadMessage"/></param>
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void ReadNetMessage(IReadMessage message);
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/// <summary>
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/// Called when a network send-event involving this entity is triggered. Any data expected to be read by the recipient
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/// network object on the other instance(s) should be written to the packet.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IWriteMessage"/></param>
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void WriteNetMessage(IWriteMessage message);
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}
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/// <summary>
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/// Specifies the networking send/receive relationship for network object. Objects implementing this interface are
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/// expected to adhere to the contract or de-sync may occur.
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/// </summary>
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public enum NetSync
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{
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/// <summary>
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/// No network synchronization.
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/// </summary>
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None,
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/// <summary>
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/// Both the client and the server have 'send' and 'receive' permissions (limited by <see cref="ClientPermissions"/>). Can also be used to allow two-way communication
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/// with the server.
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/// </summary>
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TwoWay,
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/// <summary>
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/// Only the host/server has the authority to change this value.
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/// </summary>
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ServerAuthority,
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/// <summary>
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/// Only clients (with the required by <see cref="ClientPermissions"/>) may change the value and all value changes are communicated to the server/host.
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/// <br/><br/><b>[Important] The host/server will not send the value to other connected clients.</b><br/>
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/// Intended to allow clients to send one-way messages to the server.
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/// </summary>
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ClientOneWay
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}
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@@ -0,0 +1,41 @@
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using System;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Data;
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using System.Security.Cryptography;
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using System.Text;
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namespace Barotrauma.LuaCs;
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internal class NetworkingIdProvider : INetworkIdProvider
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{
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public void Dispose()
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{
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//stateless service
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}
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public bool IsDisposed => false;
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private Guid GetNetworkIdFromStringMd5(string id)
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{
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return new Guid(MD5.Create().ComputeHash(Encoding.ASCII.GetBytes(id)));
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}
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public Guid GetNetworkIdForInstance(IDataInfo instance)
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{
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var str = $"{instance.OwnerPackage.Name}.{instance.InternalName}";
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return GetNetworkIdFromStringMd5(str);
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}
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public Guid GetNetworkIdForInstance<TEntity>(IDataInfo instance, TEntity attachedEntity) where TEntity : Entity
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{
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var str = $"{nameof(TEntity)}({attachedEntity.ID}).{instance.OwnerPackage.Name}.{instance.InternalName}";
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return GetNetworkIdFromStringMd5(str);
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}
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public Guid GetNetworkIdForInstance(IDataInfo instance, ItemComponent attachedItemComponent)
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{
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var attachedEntity = attachedItemComponent.Item;
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var str = $"{attachedEntity.GetType().Name}({attachedEntity.ID}).ComponentId({attachedEntity.Components.IndexOf(attachedItemComponent)}).{instance.OwnerPackage.Name}.{instance.InternalName}";
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return GetNetworkIdFromStringMd5(str);
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}
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}
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