OBT/1.2.0(Spring Update)
Sync with Upstream
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using System.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Forces a specific character to say a message in chat.
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/// </summary>
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class ForceSayAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character that should say the message.")]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes, description: "The message that the character should say. Can be the text as-is, or a tag referring to a line in a text file.")]
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public string Message { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Should the message that the character says be sent in radio?")]
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public bool SayInRadio { get; set; }
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[Serialize(true, IsPropertySaveable.Yes, description: "Should the message be stripped of any quotation mark characters?")]
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public bool RemoveQuotes { get; set; }
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public ForceSayAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targets = ParentEvent.GetTargets(TargetTag);
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LocalizedString messageToSay = TextManager.Get(Message).Fallback(Message);
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foreach (var target in targets)
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{
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if (target != null && target is Character character)
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{
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character.ForceSay(messageToSay, SayInRadio, RemoveQuotes);
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}
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}
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isFinished = true;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(ForceSayAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"Message: {Message})";
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}
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}
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}
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