OBT/1.2.0(Spring Update)
Sync with Upstream
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@@ -685,7 +685,7 @@ namespace Barotrauma
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{
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movement = MathUtils.SmoothStep(movement, TargetMovement, 0.2f);
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if (Collider.BodyType == BodyType.Dynamic)
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if (Collider.BodyType == BodyType.Dynamic && onGround)
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{
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Collider.LinearVelocity = new Vector2(
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movement.X,
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