OBT/1.2.0(Spring Update)
Sync with Upstream
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@@ -42,7 +42,9 @@ namespace Barotrauma
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{
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enemyAi.PetBehavior?.Update(deltaTime);
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}
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if (IsDead || IsUnconscious || Stun > 0.0f || IsIncapacitated)
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if (IsDead || IsUnconscious || IsIncapacitated ||
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//only check "real" stuns here, ignoring ragdolling, so the AI can run and decide whether to ragdoll or unragdoll
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CharacterHealth.Stun > 0.0f)
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{
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//don't enable simple physics on dead/incapacitated characters
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//the ragdoll controls the movement of incapacitated characters instead of the collider,
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