OBT/1.2.0(Spring Update)
Sync with Upstream
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+4
-3
@@ -78,9 +78,10 @@ namespace Barotrauma
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if (item.GetRootInventoryOwner() is Character targetCharacter &&
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AIObjectiveFightIntruders.IsValidTarget(targetCharacter, character, targetCharactersInOtherSubs: false))
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{
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float dist = character.CurrentHull.GetApproximateDistance(character.Position, targetCharacter.Position, targetCharacter.CurrentHull, aiTarget.SoundRange, distanceMultiplierPerClosedDoor: 2);
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if (dist * HumanAIController.Hearing > aiTarget.SoundRange) { continue; }
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float range = aiTarget.SoundRange * HumanAIController.Hearing;
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float dist = character.CurrentHull.GetApproximateDistance(character.Position, targetCharacter.Position, targetCharacter.CurrentHull, range, distanceMultiplierPerClosedDoor: 2);
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if (dist > range) { continue; }
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character.Speak(TextManager.Get("dialogheardenemy").Value, identifier: "heardenemy".ToIdentifier(), minDurationBetweenSimilar: 30.0f);
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if (inspectNoiseObjective != null && subObjectives.Contains(inspectNoiseObjective))
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{
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